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author | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-04-06 01:00:06 -0400 |
commit | 63a232999fb6433f0ccbc20a88680cff18a2db57 (patch) | |
tree | 01e0d56485d749ab6fe52dcddf9c651e86607fe8 /crawl-ref/source/throw.cc | |
parent | 2d7d1c5946cf378a1ecd2de0086ccab400ff3d99 (diff) | |
download | crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.tar.gz crawl-ref-63a232999fb6433f0ccbc20a88680cff18a2db57.zip |
Remove scrambling.
It was something that was almost never relevant but that cluttered
up the code regardless. If it were to be more relevant that would
not really be a good thing since a chance for instadeath is rather
bad design.
Diffstat (limited to 'crawl-ref/source/throw.cc')
-rw-r--r-- | crawl-ref/source/throw.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/throw.cc b/crawl-ref/source/throw.cc index a6aa6f19a5..6276d710d4 100644 --- a/crawl-ref/source/throw.cc +++ b/crawl-ref/source/throw.cc @@ -705,7 +705,7 @@ static bool _dispersal_hit_victim(bolt& beam, actor* victim, int dmg) place_cloud(CLOUD_TLOC_ENERGY, you.pos(), 1 + random2(3), &you); canned_msg(MSG_YOU_BLINK); - move_player_to_grid(pos, false, true); + move_player_to_grid(pos, false); } else { |