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author | Neil Moore <neil@s-z.org> | 2014-07-01 08:34:17 -0400 |
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committer | Neil Moore <neil@s-z.org> | 2014-07-01 08:59:41 -0400 |
commit | 6d030cf17a1be95e9fbb2d1137c97e445c14f1f1 (patch) | |
tree | e54a3236057f05fbf6333f09a5dc0e857e828b86 /crawl-ref/source/throw.h | |
parent | 6c5f5d6e7898dc71897cd76810add32b426df2d6 (diff) | |
download | crawl-ref-6d030cf17a1be95e9fbb2d1137c97e445c14f1f1.tar.gz crawl-ref-6d030cf17a1be95e9fbb2d1137c97e445c14f1f1.zip |
Let portal projectile work with non-quiver items (#8749)
It was possible to fire normal shots (saving MP, using penetration, etc)
with F. I don't think this was intentional, and if that is desired
there should be a toggle so the user doesn't have to tediously go
through item selection every time.
Diffstat (limited to 'crawl-ref/source/throw.h')
-rw-r--r-- | crawl-ref/source/throw.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/throw.h b/crawl-ref/source/throw.h index 5189614deb..0e37d57636 100644 --- a/crawl-ref/source/throw.h +++ b/crawl-ref/source/throw.h @@ -39,8 +39,7 @@ void throw_item_no_quiver(); bool silver_damages_victim(bolt &beam, actor* victim, int &dmg, string &dmg_msg); -bool throw_it(bolt &pbolt, int throw_2, bool teleport = false, - int acc_bonus = 0, dist *target = NULL); +bool throw_it(bolt &pbolt, int throw_2, dist *target = NULL); bool thrown_object_destroyed(item_def *item, const coord_def& where); int launcher_final_speed(const item_def &launcher, |