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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-20 11:13:44 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-20 11:13:44 +0000 |
commit | 1326ea6a6d343513430861c1ef9a04bfd61dd6a4 (patch) | |
tree | 609244ea18aac77bead93abd02f965b747b41834 /crawl-ref/source/tile1.cc | |
parent | 2d1c74ea75548728bd35270593b98d208a07715d (diff) | |
download | crawl-ref-1326ea6a6d343513430861c1ef9a04bfd61dd6a4.tar.gz crawl-ref-1326ea6a6d343513430861c1ef9a04bfd61dd6a4.zip |
Make randarts with the CURSED property recurse themselves with 1/3
chance when equipped, as was claimed in unrand.h.
Make Beogh throw weapons of electrocution (rather than orc slaying) at
non-Orcs getting this retribution effect by drawing the card of Wrath.
Replace the "Holy Armour of Zin" with the "amulet of the Air" (as
suggested by Lemuel). Added the necessary tile, too - my first tile made
totally from scratch, and I'm totally proud of it, whoohoo!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tile1.cc')
-rw-r--r-- | crawl-ref/source/tile1.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/tile1.cc b/crawl-ref/source/tile1.cc index e3f0d6e52c..f4050e4dc2 100644 --- a/crawl-ref/source/tile1.cc +++ b/crawl-ref/source/tile1.cc @@ -864,7 +864,7 @@ static int _tileidx_unrand_artefact(int idx) case 2: return TILE_URAND_SHADOWS; case 3: return TILE_URAND_FLAMING_DEATH; case 4: return TILE_URAND_IGNORANCE; - case 5: return TILE_URAND_ZIN; + case 5: return TILE_URAND_AIR; case 6: return TILE_URAND_AUGMENTATION; case 7: return TILE_URAND_BRILLIANCE; case 8: return TILE_URAND_THIEF; @@ -3005,8 +3005,6 @@ int tilep_equ_armour(const item_def &item) { switch (find_unrandart_index(item) + 1) { - // Holy Armour of Zin - case 6: return TILEP_BODY_ARMOR_MUMMY; // robe of Augmentation case 7: return TILEP_BODY_ROBE_WHITE_BLUE; // robe of Misfortune |