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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
commitcab063e5e304ab59f2f5604f0c0a83be371e7a3e (patch)
treea77303942b9945a9b687daba84c5e43430a4bed6 /crawl-ref/source/tilebuf.cc
parentd2bcb779ddd4339aa77e30d1f6d80a7a98cc6b81 (diff)
downloadcrawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.tar.gz
crawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.zip
Drop double newlines where they seem to serve no purpose.
Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
Diffstat (limited to 'crawl-ref/source/tilebuf.cc')
-rw-r--r--crawl-ref/source/tilebuf.cc1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/tilebuf.cc b/crawl-ref/source/tilebuf.cc
index 86d68f5807..85db8c1916 100644
--- a/crawl-ref/source/tilebuf.cc
+++ b/crawl-ref/source/tilebuf.cc
@@ -214,7 +214,6 @@ void ColouredTileBuffer::add(tileidx_t idx, int x, int y, int z,
/////////////////////////////////////////////////////////////////////////////
// SubmergedTileBuffer
-
SubmergedTileBuffer::SubmergedTileBuffer(const TilesTexture *tex,
int water_level) :
m_water_level(water_level),