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author | Pete Hurst <pete@streamuniverse.tv> | 2013-05-24 00:19:30 +0100 |
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committer | Pete Hurst <pete@streamuniverse.tv> | 2013-05-25 17:05:48 +0100 |
commit | 8f2e336bb97bcaf7a0193c443bb682424dc52b7e (patch) | |
tree | 0367ec5a5d7ecf353212e951622526694cf9ef82 /crawl-ref/source/tilebuf.h | |
parent | 60f276de766666d1f2852beb8c5f3a2159ce8750 (diff) | |
download | crawl-ref-8f2e336bb97bcaf7a0193c443bb682424dc52b7e.tar.gz crawl-ref-8f2e336bb97bcaf7a0193c443bb682424dc52b7e.zip |
Implement cloud alpha overlay tiles layer
This works very well for the most part with
two small problems:
- Webtiles will not support this yet (in probability,
this will stop any clouds showing in webtiles)
- Floor items interact strangely and will draw over
the top of clouds instead of behind them
Diffstat (limited to 'crawl-ref/source/tilebuf.h')
-rw-r--r-- | crawl-ref/source/tilebuf.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/tilebuf.h b/crawl-ref/source/tilebuf.h index 8e0402868d..911b906368 100644 --- a/crawl-ref/source/tilebuf.h +++ b/crawl-ref/source/tilebuf.h @@ -87,6 +87,8 @@ public: void add(tileidx_t idx, int x, int y, int z = 0, bool submerged = false, bool ghost = false, int ox = 0, int oy = 0, int ymax = -1); + void add_alpha(tileidx_t idx, int x, int y, int z, + int ox, int oy, int ymax, int alpha); void draw() const; void clear(); |