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authorMichael Gagno <evilmike@gmail.com>2012-07-03 02:48:00 -0700
committerMichael Gagno <evilmike@gmail.com>2012-07-03 02:48:00 -0700
commita86d5194b1f9ece1c597e17a464f0f7d808d650b (patch)
tree9d46df6f091ebb304bcfb9087ec3e0cf130f05ff /crawl-ref/source/tilecell.cc
parentab58638c90c94c31eec8fc93e979037c999ecf13 (diff)
downloadcrawl-ref-a86d5194b1f9ece1c597e17a464f0f7d808d650b.tar.gz
crawl-ref-a86d5194b1f9ece1c597e17a464f0f7d808d650b.zip
Rename swamp trees to mangroves.
Since these are opaque (and therefore behave differently from normal trees), a renaming is warranted.
Diffstat (limited to 'crawl-ref/source/tilecell.cc')
-rw-r--r--crawl-ref/source/tilecell.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/tilecell.cc b/crawl-ref/source/tilecell.cc
index adc5755130..b49fe88602 100644
--- a/crawl-ref/source/tilecell.cc
+++ b/crawl-ref/source/tilecell.cc
@@ -31,7 +31,7 @@ void packed_cell::clear()
glowing_mold = false;
is_sanctuary = false;
is_liquefied = false;
- swamp_tree_water = false;
+ mangrove_water = false;
orb_glow = 0;
blood_rotation = 0;
old_blood = false;
@@ -50,7 +50,7 @@ bool packed_cell::operator ==(const packed_cell &other) const
if (glowing_mold != other.glowing_mold) return false;
if (is_sanctuary != other.is_sanctuary) return false;
if (is_liquefied != other.is_liquefied) return false;
- if (swamp_tree_water != other.swamp_tree_water) return false;
+ if (mangrove_water != other.mangrove_water) return false;
if (orb_glow != other.orb_glow) return false;
if (blood_rotation != other.blood_rotation) return false;
if (old_blood != other.old_blood) return false;
@@ -280,7 +280,7 @@ static bool _is_seen_shallow(coord_def gc)
{
const dungeon_feature_type feat = _safe_feat(gc);
- return (feat == DNGN_SHALLOW_WATER || feat == DNGN_SWAMP_TREE);
+ return (feat == DNGN_SHALLOW_WATER || feat == DNGN_MANGROVE);
}
static void _pack_default_waves(const coord_def &gc, packed_cell *cell)
@@ -290,7 +290,7 @@ static void _pack_default_waves(const coord_def &gc, packed_cell *cell)
dungeon_feature_type feat = env.map_knowledge(gc).feat();
// Treat trees in Swamp as though they were shallow water.
- if (cell->swamp_tree_water && feat == DNGN_TREE)
+ if (cell->mangrove_water && feat == DNGN_TREE)
feat = DNGN_SHALLOW_WATER;
if (!feat_is_water(feat) && !feat_is_lava(feat) || env.grid_colours(gc))