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author | Raphael Langella <raphael.langella@gmail.com> | 2012-07-14 16:25:25 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2012-07-17 01:00:25 +0200 |
commit | f959f7145751d5b8d51f75922ba28577b0af3886 (patch) | |
tree | 09dc35962366626293538a136f5fa83cec9fc99c /crawl-ref/source/tilecell.cc | |
parent | 5f7d03867298546a272c3db760c57ef0c6541415 (diff) | |
download | crawl-ref-f959f7145751d5b8d51f75922ba28577b0af3886.tar.gz crawl-ref-f959f7145751d5b8d51f75922ba28577b0af3886.zip |
Enable wall shadows in Shoals.
3d59197 added wall shadows only to other branches, but there wasn't any reason
given, and they seem to work just fine, so it looks like an oversight.
Diffstat (limited to 'crawl-ref/source/tilecell.cc')
-rw-r--r-- | crawl-ref/source/tilecell.cc | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/tilecell.cc b/crawl-ref/source/tilecell.cc index 1bbf380fe6..cc35282ffa 100644 --- a/crawl-ref/source/tilecell.cc +++ b/crawl-ref/source/tilecell.cc @@ -374,8 +374,7 @@ void pack_cell_overlays(const coord_def &gc, packed_cell *cell) if (player_in_branch(BRANCH_SHOALS)) _pack_shoal_waves(gc, cell); else - { _pack_default_waves(gc, cell); - _pack_wall_shadows(gc, cell); - } + + _pack_wall_shadows(gc, cell); } |