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authorRaphael Langella <raphael.langella@gmail.com>2012-07-14 16:25:25 +0200
committerRaphael Langella <raphael.langella@gmail.com>2012-07-17 01:00:25 +0200
commitf959f7145751d5b8d51f75922ba28577b0af3886 (patch)
tree09dc35962366626293538a136f5fa83cec9fc99c /crawl-ref/source/tilecell.cc
parent5f7d03867298546a272c3db760c57ef0c6541415 (diff)
downloadcrawl-ref-f959f7145751d5b8d51f75922ba28577b0af3886.tar.gz
crawl-ref-f959f7145751d5b8d51f75922ba28577b0af3886.zip
Enable wall shadows in Shoals.
3d59197 added wall shadows only to other branches, but there wasn't any reason given, and they seem to work just fine, so it looks like an oversight.
Diffstat (limited to 'crawl-ref/source/tilecell.cc')
-rw-r--r--crawl-ref/source/tilecell.cc5
1 files changed, 2 insertions, 3 deletions
diff --git a/crawl-ref/source/tilecell.cc b/crawl-ref/source/tilecell.cc
index 1bbf380fe6..cc35282ffa 100644
--- a/crawl-ref/source/tilecell.cc
+++ b/crawl-ref/source/tilecell.cc
@@ -374,8 +374,7 @@ void pack_cell_overlays(const coord_def &gc, packed_cell *cell)
if (player_in_branch(BRANCH_SHOALS))
_pack_shoal_waves(gc, cell);
else
- {
_pack_default_waves(gc, cell);
- _pack_wall_shadows(gc, cell);
- }
+
+ _pack_wall_shadows(gc, cell);
}