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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-31 20:38:29 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:19 -0600
commit3ef11c3138aa1a63f592fa61dfc72a86bf76e61b (patch)
tree35e8086169e95be36147449680bfa397453fefda /crawl-ref/source/tilecell.h
parent9351631d8478c6c4630496da9f381199f4ba8089 (diff)
downloadcrawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.tar.gz
crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.zip
Gozag: gold lust.
Fighting near the gold piles of recently-defeated enemies boosts your skills.
Diffstat (limited to 'crawl-ref/source/tilecell.h')
-rw-r--r--crawl-ref/source/tilecell.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/tilecell.h b/crawl-ref/source/tilecell.h
index 67cec52d99..e6122980a4 100644
--- a/crawl-ref/source/tilecell.h
+++ b/crawl-ref/source/tilecell.h
@@ -38,6 +38,7 @@ struct packed_cell
bool quad_glow;
uint8_t disjunct;
uint8_t heat_aura;
+ uint8_t gold_aura;
bool operator ==(const packed_cell &other) const;
bool operator !=(const packed_cell &other) const { return !(*this == other); }
@@ -47,7 +48,7 @@ struct packed_cell
glowing_mold(false), is_sanctuary(false), is_liquefied(false),
mangrove_water(false), orb_glow(0), blood_rotation(0),
old_blood(false), travel_trail(0), quad_glow(false),
- disjunct(false), heat_aura(false) {}
+ disjunct(false), heat_aura(false), gold_aura(0) {}
packed_cell(const packed_cell* c) : num_dngn_overlay(c->num_dngn_overlay),
fg(c->fg), bg(c->bg), flv(c->flv),
@@ -66,7 +67,8 @@ struct packed_cell
travel_trail(c->travel_trail),
quad_glow(c->quad_glow),
disjunct(c->disjunct),
- heat_aura(c->heat_aura) {}
+ heat_aura(c->heat_aura),
+ gold_aura(c->gold_aura) {}
void clear();
};