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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-31 20:38:29 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:19 -0600 |
commit | 3ef11c3138aa1a63f592fa61dfc72a86bf76e61b (patch) | |
tree | 35e8086169e95be36147449680bfa397453fefda /crawl-ref/source/tilecell.h | |
parent | 9351631d8478c6c4630496da9f381199f4ba8089 (diff) | |
download | crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.tar.gz crawl-ref-3ef11c3138aa1a63f592fa61dfc72a86bf76e61b.zip |
Gozag: gold lust.
Fighting near the gold piles of recently-defeated enemies boosts your
skills.
Diffstat (limited to 'crawl-ref/source/tilecell.h')
-rw-r--r-- | crawl-ref/source/tilecell.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/tilecell.h b/crawl-ref/source/tilecell.h index 67cec52d99..e6122980a4 100644 --- a/crawl-ref/source/tilecell.h +++ b/crawl-ref/source/tilecell.h @@ -38,6 +38,7 @@ struct packed_cell bool quad_glow; uint8_t disjunct; uint8_t heat_aura; + uint8_t gold_aura; bool operator ==(const packed_cell &other) const; bool operator !=(const packed_cell &other) const { return !(*this == other); } @@ -47,7 +48,7 @@ struct packed_cell glowing_mold(false), is_sanctuary(false), is_liquefied(false), mangrove_water(false), orb_glow(0), blood_rotation(0), old_blood(false), travel_trail(0), quad_glow(false), - disjunct(false), heat_aura(false) {} + disjunct(false), heat_aura(false), gold_aura(0) {} packed_cell(const packed_cell* c) : num_dngn_overlay(c->num_dngn_overlay), fg(c->fg), bg(c->bg), flv(c->flv), @@ -66,7 +67,8 @@ struct packed_cell travel_trail(c->travel_trail), quad_glow(c->quad_glow), disjunct(c->disjunct), - heat_aura(c->heat_aura) {} + heat_aura(c->heat_aura), + gold_aura(c->gold_aura) {} void clear(); }; |