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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-14 20:48:12 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-14 20:48:12 +0000 |
commit | 5c837c44830ddb54d50e2a3a39851a8efc9bc6d8 (patch) | |
tree | 47b1f0c2eac6c6a5b3c377c76f717cfa1294cb85 /crawl-ref/source/tilefont.cc | |
parent | 676dc0d1108ddbf60d3f7988be0be93e808d0f9a (diff) | |
download | crawl-ref-5c837c44830ddb54d50e2a3a39851a8efc9bc6d8.tar.gz crawl-ref-5c837c44830ddb54d50e2a3a39851a8efc9bc6d8.zip |
* Make tile_menu_icons deactivate show_inventory_weights as those two
don't work well together.
* Experimentally increase the redraw tick counter. Maybe that should
become an option, might help track down the lags. Dunno if that's even
part of the problem.
* Another attempt to fix the "missing item in tiles inventory" bug.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.5@9979 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilefont.cc')
-rw-r--r-- | crawl-ref/source/tilefont.cc | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/crawl-ref/source/tilefont.cc b/crawl-ref/source/tilefont.cc index 63583a82eb..1d13913ca8 100644 --- a/crawl-ref/source/tilefont.cc +++ b/crawl-ref/source/tilefont.cc @@ -89,23 +89,21 @@ bool FTFont::load_font(const char *font_name, unsigned int font_size, bool outl) // Get maximum advance m_max_advance = coord_def(0,0); - int ascender = face->ascender >> 6; - int min_y = 100000; - int max_y = 0; + int ascender = face->ascender >> 6; + int min_y = 100000; + int max_y = 0; int max_width = 0; - m_min_offset = 0; + m_min_offset = 0; m_glyphs = new GlyphInfo[256]; for (unsigned int c = 0; c < 256; c++) { - m_glyphs[c].offset = 0; + m_glyphs[c].offset = 0; m_glyphs[c].advance = 0; m_glyphs[c].renderable = false; FT_Int glyph_index = FT_Get_Char_Index(face, c); if (!glyph_index) - { continue; - } error = FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER); ASSERT(!error); @@ -116,13 +114,13 @@ bool FTFont::load_font(const char *font_name, unsigned int font_size, bool outl) m_max_advance.x = std::max(m_max_advance.x, advance); - int bmp_width = bmp->width; - int bmp_top = ascender - face->glyph->bitmap_top; + int bmp_width = bmp->width; + int bmp_top = ascender - face->glyph->bitmap_top; int bmp_bottom = ascender + bmp->rows - face->glyph->bitmap_top; if (outl) { - bmp_width += 2; - bmp_top -= 1; + bmp_width += 2; + bmp_top -= 1; bmp_bottom += 1; } @@ -130,9 +128,9 @@ bool FTFont::load_font(const char *font_name, unsigned int font_size, bool outl) min_y = std::min(min_y, bmp_top); max_y = std::max(max_y, bmp_bottom); - m_glyphs[c].offset = face->glyph->bitmap_left; + m_glyphs[c].offset = face->glyph->bitmap_left; m_glyphs[c].advance = advance; - m_glyphs[c].width = bmp_width; + m_glyphs[c].width = bmp_width; m_min_offset = std::min((char)m_min_offset, m_glyphs[c].offset); } @@ -142,9 +140,9 @@ bool FTFont::load_font(const char *font_name, unsigned int font_size, bool outl) // heights on the characters we care about to get better values for the // text height and the ascender. m_max_advance.y = max_y - min_y; - ascender -= min_y; + ascender -= min_y; - int max_height = m_max_advance.y; + int max_height = m_max_advance.y; // Grow character size to power of 2 coord_def charsz(1,1); @@ -157,8 +155,8 @@ bool FTFont::load_font(const char *font_name, unsigned int font_size, bool outl) // Having to blow out 8-bit alpha values into full 32-bit textures is // kind of frustrating, but not all OpenGL implementations support the // "esoteric" ALPHA8 format and it's not like this texture is very large. - unsigned int width = 16 * charsz.x; - unsigned int height = 16 * charsz.y; + unsigned int width = 16 * charsz.x; + unsigned int height = 16 * charsz.y; unsigned char *pixels = new unsigned char[4 * width * height]; memset(pixels, 0, sizeof(unsigned char) * 4 * width * height); @@ -462,10 +460,9 @@ unsigned int FTFont::string_height(const char *text) { int height = 1; for (const char *itr = text; (*itr); itr++) - { if (*itr == '\n') height++; - } + return char_height() * height; } |