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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-28 01:33:20 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-28 01:33:20 +0000
commit91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b (patch)
tree173f362eebfd174e0152b8489f40df1035e79c62 /crawl-ref/source/tilemcache.cc
parent460910fa3e07893d18f2280ff49031e204a1ad02 (diff)
downloadcrawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.tar.gz
crawl-ref-91d2dd8e666a0aa8d77456ff8af2c13cdba4ee4b.zip
* Tweak Snorg's tile to increase the difference to the plain troll.
* Add a new tile each for the flaming corpse and trapdoor spider. * Add a sticky flame overlay for the player tile. * Move all unique monsters into dc-mon/unique (minus Adolf). * Remove comments and commented out monsters from the tile definitions. * Minor comment fixes and code cleanup. I'm really starting to get the hang of the tile creation. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7665 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tilemcache.cc')
-rw-r--r--crawl-ref/source/tilemcache.cc14
1 files changed, 5 insertions, 9 deletions
diff --git a/crawl-ref/source/tilemcache.cc b/crawl-ref/source/tilemcache.cc
index 46cdc3c023..a1f4fca1b8 100644
--- a/crawl-ref/source/tilemcache.cc
+++ b/crawl-ref/source/tilemcache.cc
@@ -5,7 +5,7 @@
mcache_manager mcache;
-// Used internally for streaming
+// Used internally for streaming.
enum mcache_type
{
MCACHE_MONSTER,
@@ -21,17 +21,13 @@ enum mcache_type
static void unmarshallDoll(reader &th, dolls_data &doll)
{
for (unsigned int i = 0; i < TILEP_PART_MAX; i++)
- {
doll.parts[i] = unmarshallLong(th);
- }
}
static void marshallDoll(writer &th, const dolls_data &doll)
{
for (unsigned int i = 0; i < TILEP_PART_MAX; i++)
- {
marshallLong(th, doll.parts[i]);
- }
}
static void unmarshallDemon(reader &th, demon_data &demon)
@@ -661,10 +657,10 @@ mcache_ghost::mcache_ghost(const monsters *mon)
for (int p = TILEP_PART_CLOAK; p < TILEP_PART_MAX; p++)
{
- if (m_doll.parts[p] == TILEP_SHOW_EQUIP)
- {
- int part_offset = pseudo_rand % tile_player_part_count[p];
- m_doll.parts[p] = tile_player_part_start[p] + part_offset;
+ if (m_doll.parts[p] == TILEP_SHOW_EQUIP)
+ {
+ int part_offset = pseudo_rand % tile_player_part_count[p];
+ m_doll.parts[p] = tile_player_part_start[p] + part_offset;
}
}