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authorSteve Melenchuk <smelenchuk@gmail.com>2014-03-03 11:29:02 -0700
committerSteve Melenchuk <smelenchuk@gmail.com>2014-03-03 11:36:08 -0700
commit7514cc06760e159a4e083bbce848a88649d00cd1 (patch)
tree03ad2ec5ef315eeac7b35b00f0bfbef52ec720d3 /crawl-ref/source/tilemcache.cc
parentc9fa8fe190b0a95d84e728c9756b7066186da8a2 (diff)
downloadcrawl-ref-7514cc06760e159a4e083bbce848a88649d00cd1.tar.gz
crawl-ref-7514cc06760e159a4e083bbce848a88649d00cd1.zip
Update a couple of vaults for new species and minor issues.
Includes one old species that was missed (gargoyles). Borrows the player tile for vine stalkers to give them a tile; these (and formicid enemies, which actually appear elsewhere) should get real tiles! Since felid enemies revive now, they've been removed from a couple of vaults where they could get killed on D:1 and respawn outside the vault, killing unaware players; the ideal behaviour here would probably involve them respawning inside the vault, but figuring out how to do that is a problem unto itself. A couple of cases where enemies could spawn with equipment unintentionally have also gone away.
Diffstat (limited to 'crawl-ref/source/tilemcache.cc')
-rw-r--r--crawl-ref/source/tilemcache.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilemcache.cc b/crawl-ref/source/tilemcache.cc
index 4d8d28806b..624d60220e 100644
--- a/crawl-ref/source/tilemcache.cc
+++ b/crawl-ref/source/tilemcache.cc
@@ -310,6 +310,7 @@ bool mcache_monster::get_weapon_offset(tileidx_t mon_tile,
case TILEP_MONS_FORMICID_VENOM_MAGE:
case TILEP_MONS_NAGA_RITUALIST:
case TILEP_MONS_WAR_GARGOYLE:
+ case TILEP_MONS_VINE_STALKER:
*ofs_x = 0;
*ofs_y = 0;
break;
@@ -610,6 +611,8 @@ bool mcache_monster::get_shield_offset(tileidx_t mon_tile,
case TILEP_MONS_TENGU_REAVER:
case TILEP_MONS_SOJOBO:
case TILEP_MONS_FORMICID:
+ case TILEP_MONS_FORMICID_VENOM_MAGE:
+ case TILEP_MONS_VINE_STALKER:
*ofs_x = 0;
*ofs_y = 0;
break;