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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-03 11:29:02 -0700 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-03-03 11:36:08 -0700 |
commit | 7514cc06760e159a4e083bbce848a88649d00cd1 (patch) | |
tree | 03ad2ec5ef315eeac7b35b00f0bfbef52ec720d3 /crawl-ref/source/tilemcache.cc | |
parent | c9fa8fe190b0a95d84e728c9756b7066186da8a2 (diff) | |
download | crawl-ref-7514cc06760e159a4e083bbce848a88649d00cd1.tar.gz crawl-ref-7514cc06760e159a4e083bbce848a88649d00cd1.zip |
Update a couple of vaults for new species and minor issues.
Includes one old species that was missed (gargoyles).
Borrows the player tile for vine stalkers to give them a tile; these
(and formicid enemies, which actually appear elsewhere) should get real
tiles!
Since felid enemies revive now, they've been removed from a couple of
vaults where they could get killed on D:1 and respawn outside the vault,
killing unaware players; the ideal behaviour here would probably involve
them respawning inside the vault, but figuring out how to do that is a
problem unto itself.
A couple of cases where enemies could spawn with equipment
unintentionally have also gone away.
Diffstat (limited to 'crawl-ref/source/tilemcache.cc')
-rw-r--r-- | crawl-ref/source/tilemcache.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilemcache.cc b/crawl-ref/source/tilemcache.cc index 4d8d28806b..624d60220e 100644 --- a/crawl-ref/source/tilemcache.cc +++ b/crawl-ref/source/tilemcache.cc @@ -310,6 +310,7 @@ bool mcache_monster::get_weapon_offset(tileidx_t mon_tile, case TILEP_MONS_FORMICID_VENOM_MAGE: case TILEP_MONS_NAGA_RITUALIST: case TILEP_MONS_WAR_GARGOYLE: + case TILEP_MONS_VINE_STALKER: *ofs_x = 0; *ofs_y = 0; break; @@ -610,6 +611,8 @@ bool mcache_monster::get_shield_offset(tileidx_t mon_tile, case TILEP_MONS_TENGU_REAVER: case TILEP_MONS_SOJOBO: case TILEP_MONS_FORMICID: + case TILEP_MONS_FORMICID_VENOM_MAGE: + case TILEP_MONS_VINE_STALKER: *ofs_x = 0; *ofs_y = 0; break; |