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authorAdam Borowski <kilobyte@angband.pl>2013-12-18 00:58:29 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-18 02:15:23 +0100
commit760fa4c071a23844d6418775934f0d9efbba724c (patch)
tree5ba51c51da145819f68bc29c680b511884fb1208 /crawl-ref/source/tilepick-p.cc
parent41e8ddd14ff90537b5d678ca895279085a7b22e8 (diff)
downloadcrawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.tar.gz
crawl-ref-760fa4c071a23844d6418775934f0d9efbba724c.zip
Bastardize double swords.
Bad Star Wars are bad. mm'kay? These multiple swords were an insult to anyone with the slightest clue about how RL weapons work. When it comes to swords, it's all about length-vs-weight. Having two blades attached to a single hilt doubles the weight, makes handling clumsy (as the orientation suddenly matters), increasing air resistance, and all that to... _reduce_ damage -- as two shallow cuts are less deadly than one deep one, especially if any armour is involved. Against armour, glancing hits don't really matter, and a double sword can only do those. Such arguments about realism might seem like busy work to people brought up on MMORPGs, but some of us do care.
Diffstat (limited to 'crawl-ref/source/tilepick-p.cc')
-rw-r--r--crawl-ref/source/tilepick-p.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/tilepick-p.cc b/crawl-ref/source/tilepick-p.cc
index 4dae743651..34bbb05b74 100644
--- a/crawl-ref/source/tilepick-p.cc
+++ b/crawl-ref/source/tilepick-p.cc
@@ -154,8 +154,8 @@ tileidx_t tilep_equ_weapon(const item_def &item)
case WPN_QUICK_BLADE:
tile = TILEP_HAND1_DAGGER;
break;
- case WPN_DOUBLE_SWORD:
- tile = TILEP_HAND1_DOUBLE_SWORD;
+ case WPN_BASTARD_SWORD:
+ tile = TILEP_HAND1_BASTARD_SWORD;
break;
case WPN_CLAYMORE:
tile = TILEP_HAND1_CLAYMORE;
@@ -177,8 +177,8 @@ tileidx_t tilep_equ_weapon(const item_def &item)
case WPN_BLESSED_FALCHION:
tile = TILEP_HAND1_FALCHION;
break;
- case WPN_BLESSED_DOUBLE_SWORD:
- tile = TILEP_HAND1_DOUBLE_SWORD;
+ case WPN_BLESSED_BASTARD_SWORD:
+ tile = TILEP_HAND1_BASTARD_SWORD;
break;
case WPN_BLESSED_CLAYMORE:
tile = TILEP_HAND1_CLAYMORE_BLESSED;