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authorNicholas Feinberg <pleasingfung@gmail.com>2014-07-14 23:11:18 -0700
committerNicholas Feinberg <pleasingfung@gmail.com>2014-07-14 23:14:37 -0700
commitb4a268013bbdc7d0ab4b714e0ed8203aa4681342 (patch)
treec64e76877c80a5b71ec2d7bcfbefe851f0a0f420 /crawl-ref/source/tilepick-p.cc
parenta61266d5cd2aa8e187b524c7201d14a716bf65d2 (diff)
downloadcrawl-ref-b4a268013bbdc7d0ab4b714e0ed8203aa4681342.tar.gz
crawl-ref-b4a268013bbdc7d0ab4b714e0ed8203aa4681342.zip
Add placeholder tiles for hand/triple crossbows
They Came From rltiles/UNUSED! (With some minor modifications in one obvious case.) Also make the new ranged weapons use generic paperdoll sprites for now. (Much better than them not showing up at all!)
Diffstat (limited to 'crawl-ref/source/tilepick-p.cc')
-rw-r--r--crawl-ref/source/tilepick-p.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilepick-p.cc b/crawl-ref/source/tilepick-p.cc
index 1cac130459..79a9131fd9 100644
--- a/crawl-ref/source/tilepick-p.cc
+++ b/crawl-ref/source/tilepick-p.cc
@@ -245,12 +245,15 @@ tileidx_t tilep_equ_weapon(const item_def &item)
// Ranged
case WPN_HUNTING_SLING:
+ case WPN_GREATSLING:
tile = TILEP_HAND1_HUNTING_SLING;
break;
case WPN_SHORTBOW:
tile = TILEP_HAND1_BOW2;
break;
+ case WPN_HAND_CROSSBOW:
case WPN_ARBALEST:
+ case WPN_TRIPLE_CROSSBOW:
tile = TILEP_HAND1_ARBALEST;
break;
case WPN_BLOWGUN: