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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 21:38:46 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit181ecfb998c0b570a842483dbbf6e299d6d8f235 (patch)
treece5a2c62e1c53a1069556d3351bdc87def617f66 /crawl-ref/source/tilepick.cc
parent5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (diff)
downloadcrawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.tar.gz
crawl-ref-181ecfb998c0b570a842483dbbf6e299d6d8f235.zip
Remove darts.
They don't have much use outside the first level of D (possibly also the second): popping spores, killing slow things, waking up sleeping monsters, etc. are all served just as well by stones, and anybody who really wants to do damage with throwing would be better served with tomahawks before they find javelins. For one case where they could be useful (dispersal), tomahawks have been given a chance at the dispersal brand.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc14
1 files changed, 0 insertions, 14 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 87c49bcac2..b04f6174fc 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -3153,17 +3153,6 @@ static tileidx_t _tileidx_missile_base(const item_def &item)
case MI_STONE: return TILE_MI_STONE;
case MI_LARGE_ROCK: return TILE_MI_LARGE_ROCK;
case MI_THROWING_NET: return TILE_MI_THROWING_NET;
-
- case MI_DART:
- switch (brand)
- {
- default: return TILE_MI_DART + 1;
- case 0: return TILE_MI_DART;
- case SPMSL_POISONED: return TILE_MI_DART_POISONED;
- case SPMSL_STEEL: return TILE_MI_DART_STEEL;
- case SPMSL_SILVER: return TILE_MI_DART_SILVER;
- }
-
case MI_TOMAHAWK:
switch (brand)
{
@@ -4257,9 +4246,6 @@ tileidx_t tileidx_item_throw(const item_def &item, int dx, int dy)
case MI_BOLT:
ch = TILE_MI_BOLT0;
break;
- case MI_DART:
- ch = TILE_MI_DART0;
- break;
case MI_NEEDLE:
ch = TILE_MI_NEEDLE0;
break;