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author | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
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committer | Shmuale Mark <shm.mark@gmail.com> | 2014-06-17 11:49:24 -0400 |
commit | 453527f43a8e6778a0bf5ac4eaac57a0d6c09eec (patch) | |
tree | cc5ed195dbeade48bea34edae98ae974cf8820f0 /crawl-ref/source/tilepick.cc | |
parent | 716c7cbec051f954d5ac85039ace6b3e6f90c398 (diff) | |
download | crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.tar.gz crawl-ref-453527f43a8e6778a0bf5ac4eaac57a0d6c09eec.zip |
Remove brown oozes.
The idea behind them seems to be a simple upgrade to a jelly, rather
than getting one of the more complicated and harder monsters like
acid blobs/death oozes/azure jellies. The thing is, they generate only
in Slime, outside vaults, and by then they're not very different from
jellies, being mostly just "weak things that corrode." Even in the Slime
entrance with 4 of them, which is all of them most games will see, they're
already pretty weak. Slime itself has plenty of enemy variety and can
stand the removal.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r-- | crawl-ref/source/tilepick.cc | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc index 9fe177faaf..ec3c9874d1 100644 --- a/crawl-ref/source/tilepick.cc +++ b/crawl-ref/source/tilepick.cc @@ -1596,8 +1596,6 @@ static tileidx_t _tileidx_monster_base(int type, bool in_water, int colour, return _mon_clamp(TILEP_MONS_SLIME_CREATURE, number - 1); case MONS_PULSATING_LUMP: return TILEP_MONS_PULSATING_LUMP; - case MONS_BROWN_OOZE: - return TILEP_MONS_BROWN_OOZE; case MONS_AZURE_JELLY: return TILEP_MONS_AZURE_JELLY; case MONS_DEATH_OOZE: |