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authorShmuale Mark <shm.mark@gmail.com>2014-02-26 20:52:32 -0500
committerShmuale Mark <shm.mark@gmail.com>2014-05-30 13:27:44 -0400
commit5f570ca36cc6af95c23ddfda6fe1cd5efb71661a (patch)
tree407015b2b5192d7c29a8922a6f3d28a96870c01e /crawl-ref/source/tilepick.cc
parent82193a2d1ca3e754cd6b398177d6293ae9afde85 (diff)
downloadcrawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.tar.gz
crawl-ref-5f570ca36cc6af95c23ddfda6fe1cd5efb71661a.zip
Remove dart traps.
They had minimal damage and mechanical traps hardly generate anywhere anyway. In ossuaries (the only vaults with them, thank god), they've been mostly replaced with arrow traps or the floor.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc6
1 files changed, 1 insertions, 5 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index b63e24828f..87c49bcac2 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -102,8 +102,6 @@ static tileidx_t _tileidx_trap(trap_type type)
{
switch (type)
{
- case TRAP_DART:
- return TILE_DNGN_TRAP_DART;
case TRAP_ARROW:
return TILE_DNGN_TRAP_ARROW;
case TRAP_SPEAR:
@@ -225,7 +223,7 @@ static tileidx_t _tileidx_feature_base(dungeon_feature_type feat)
case DNGN_OPEN_DOOR:
return TILE_DNGN_OPEN_DOOR;
case DNGN_TRAP_MECHANICAL:
- return TILE_DNGN_TRAP_DART;
+ return TILE_DNGN_TRAP_ARROW;
case DNGN_TRAP_TELEPORT:
return TILE_DNGN_TRAP_TELEPORT;
case DNGN_TRAP_ALARM:
@@ -5418,8 +5416,6 @@ tileidx_t tileidx_ability(const ability_type ability)
return TILEG_ABILITY_ZOTDEF_PLANT;
case ABIL_MAKE_OKLOB_SAPLING:
return TILEG_ABILITY_ZOTDEF_OKLOB_SAPLING;
- case ABIL_MAKE_DART_TRAP:
- return TILEG_ABILITY_ZOTDEF_DART_TRAP;
case ABIL_MAKE_ICE_STATUE:
return TILEG_ABILITY_ZOTDEF_ICE_STATUE;
case ABIL_MAKE_OCS: