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authorreaverb <reaverb.Crawl@gmail.com>2014-07-03 18:38:03 -0400
committerreaverb <reaverb.Crawl@gmail.com>2014-07-12 16:31:58 -0400
commitc79dab4f1f31310c8ecce6b25c825dd97a329a50 (patch)
tree4ea1db80e8f3bd75e338488e4503a596dc218455 /crawl-ref/source/tilepick.cc
parent076df7997a8bc5e3f4a640888b79334b9a3227bf (diff)
downloadcrawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.tar.gz
crawl-ref-c79dab4f1f31310c8ecce6b25c825dd97a329a50.zip
Remove sharks from the game
They had all the same problems as big fish or other melee liquid-only monsters.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index 798b9b3b82..2fecd9e057 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -1788,8 +1788,6 @@ static tileidx_t _tileidx_monster_base(int type, bool in_water, int colour,
// water monsters
case MONS_ELECTRIC_EEL:
return TILEP_MONS_ELECTRIC_EEL;
- case MONS_SHARK:
- return TILEP_MONS_SHARK;
case MONS_KRAKEN:
return TILEP_MONS_KRAKEN_HEAD;
@@ -3911,8 +3909,6 @@ static tileidx_t _tileidx_corpse(const item_def &item)
// water monsters
case MONS_ELECTRIC_EEL:
return TILE_CORPSE_ELECTRIC_EEL;
- case MONS_SHARK:
- return TILE_CORPSE_SHARK;
// humans ('@')
case MONS_HUMAN: