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authorShmuale Mark <shm.mark@gmail.com>2014-05-14 12:24:10 -0400
committerShmuale Mark <shm.mark@gmail.com>2014-05-14 12:24:10 -0400
commitedb40d360931499a73b11273a2af2a7e1d5fe4f4 (patch)
tree0cbaeeb16f3aa7e9f2fcaecef9467cf0513775ec /crawl-ref/source/tilepick.cc
parentf983490b193a098cabc2e460b7abaf99972b2dda (diff)
downloadcrawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.tar.gz
crawl-ref-edb40d360931499a73b11273a2af2a7e1d5fe4f4.zip
Remove plague shamblers.
The idea behind the miasma death explosion is interesting, but in general miasma can be extremely annoying and the cloud rather easy to avoid. This is especially true in the layout of Crypt, which is the only place they show up outside of vaults. The retching attack gave a rare special case that very rarely mattered and didn't help to distinguish them all that much.
Diffstat (limited to 'crawl-ref/source/tilepick.cc')
-rw-r--r--crawl-ref/source/tilepick.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index f1eb526f99..f6c87a22af 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -1267,8 +1267,6 @@ static tileidx_t _tileidx_monster_base(int type, bool in_water, int colour,
return TILEP_MONS_NECROPHAGE;
case MONS_GHOUL:
return TILEP_MONS_GHOUL;
- case MONS_PLAGUE_SHAMBLER:
- return TILEP_MONS_ROTTING_HULK;
// orcs ('o')
case MONS_ORC:
@@ -3649,8 +3647,6 @@ static tileidx_t _tileidx_corpse(const item_def &item)
return TILE_CORPSE_NECROPHAGE;
case MONS_GHOUL:
return TILE_CORPSE_GHOUL;
- case MONS_PLAGUE_SHAMBLER:
- return TILE_CORPSE_ROTTING_HULK;
// orcs ('o')
case MONS_ORC: