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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-27 21:44:15 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:23:00 +0100
commit08e121d30c575884924d89b552740181d3647060 (patch)
treed4d6d5e73e9d932a0a9a271cceb620a41a01cd4b /crawl-ref/source/tilepick.h
parent7e61870276efca7142839d5f15ea54133ea65ab0 (diff)
downloadcrawl-ref-08e121d30c575884924d89b552740181d3647060.tar.gz
crawl-ref-08e121d30c575884924d89b552740181d3647060.zip
Add the ground structure for a skill management tab in Tiles.
We've got the tiles already, after all.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index 91bae72b64..3f15517e5d 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -35,6 +35,7 @@ tileidx_t tileidx_cloud(const cloud_struct &cl, bool disturbance = false);
tileidx_t tileidx_bolt(const bolt &bolt);
tileidx_t tileidx_zap(int colour);
tileidx_t tileidx_spell(spell_type spell);
+tileidx_t tileidx_skill(skill_type skill);
tileidx_t tileidx_known_brand(const item_def &item);
tileidx_t tileidx_corpse_brand(const item_def &item);