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authorAdam Borowski <kilobyte@angband.pl>2012-09-14 16:47:36 +0200
committerAdam Borowski <kilobyte@angband.pl>2012-09-15 18:49:06 +0200
commit1688b385e8cbe28239501625e4292a3e795d1fb4 (patch)
treee4959e1b9ab7bc7fe75c1d4a0453948b42c65f03 /crawl-ref/source/tilepick.h
parentd306dd81f3a23c4cdf107151d67c458948a810cc (diff)
downloadcrawl-ref-1688b385e8cbe28239501625e4292a3e795d1fb4.tar.gz
crawl-ref-1688b385e8cbe28239501625e4292a3e795d1fb4.zip
Allow redefining an item's tile in vaults.
tile: handles the inventory/ground one, wtile: handles the player/monster doll. It'd be nice to unify them into one setting one day, and have all equipment tiles have a pair of files by the same name.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index 1751e757f4..445525fe95 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -54,6 +54,12 @@ int enchant_to_int(const item_def &item);
tileidx_t tileidx_enchant_equ(const item_def &item, tileidx_t tile,
bool player = false);
+#ifdef USE_TILE
+void bind_item_tile(item_def &item);
+#else
+static inline void bind_item_tile(item_def &item) {}
+#endif
+
// For a given fg/bg set of tile indices and a 1 character prefix,
// return index, flag, and tile name as a printable string.
string tile_debug_string(tileidx_t fg, tileidx_t bg, char prefix);