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author | Enne Walker <enne.walker@gmail.com> | 2010-06-06 22:19:55 -0400 |
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committer | Enne Walker <enne.walker@gmail.com> | 2010-06-08 21:36:23 -0400 |
commit | 324a8f17c3d051b41efd2a4aeefbf19782bfb53a (patch) | |
tree | be6de07e7bb914c5101b9d931439e450e2726188 /crawl-ref/source/tilepick.h | |
parent | 5d16a7dbfa222346c16c6f3aa275c503a001be0a (diff) | |
download | crawl-ref-324a8f17c3d051b41efd2a4aeefbf19782bfb53a.tar.gz crawl-ref-324a8f17c3d051b41efd2a4aeefbf19782bfb53a.zip |
Add tileidx_out_of_los function.
This function properly handles merging player memory with detected
terrain, items, and monsters through map_knowledge, rather than having
the detecting functions themselves write tile info themselves.
This also fixes a magic mapping bug where the real feature was being
displayed, rather than the magic_map_base_feat.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r-- | crawl-ref/source/tilepick.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h index 07a6ea982b..030b890bff 100644 --- a/crawl-ref/source/tilepick.h +++ b/crawl-ref/source/tilepick.h @@ -19,6 +19,7 @@ class monsters; // Tile index lookup from Crawl data. tileidx_t tileidx_feature(const coord_def &gc); tileidx_t tileidx_out_of_bounds(int branch); +void tileidx_out_of_los(tileidx_t *fg, tileidx_t *bg, const coord_def& gc); tileidx_t tileidx_monster(const monsters *mon); tileidx_t tileidx_monster_detected(const monsters *mon); @@ -27,6 +28,7 @@ tileidx_t tileidx_draco_job(const monsters *mon); tileidx_t tileidx_item(const item_def &item); tileidx_t tileidx_item_throw(const item_def &item, int dx, int dy); +tileidx_t tileidx_show_item(int show_item_type); tileidx_t tileidx_cloud(const cloud_struct &cl); tileidx_t tileidx_bolt(const bolt &bolt); |