summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tilepick.h
diff options
context:
space:
mode:
authorAdam Borowski <kilobyte@angband.pl>2011-12-15 15:34:40 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-16 11:16:32 +0100
commit80e07c57635955534d0e5c92a343d81b6ba90d86 (patch)
treed2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/tilepick.h
parentaf4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff)
downloadcrawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz
crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading or creating a save in console should still keep everything needed to display tiles intact. Left to go: * monsters with multiple tiles * player dolls
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index 31e8c58a42..2b82248098 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -6,9 +6,8 @@
#ifndef TILEPICK_H
#define TILEPICK_H
-#ifdef USE_TILE
-
#include "tiledef_defines.h"
+#include "mon-info.h"
struct bolt;
struct cloud_info;
@@ -57,4 +56,3 @@ std::string tile_debug_string(tileidx_t fg, tileidx_t bg, char prefix);
void tile_init_props(monster* mon);
#endif
-#endif