diff options
author | Adam Borowski <kilobyte@angband.pl> | 2011-12-15 15:34:40 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-16 11:16:32 +0100 |
commit | 80e07c57635955534d0e5c92a343d81b6ba90d86 (patch) | |
tree | d2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/tilepick.h | |
parent | af4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff) | |
download | crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip |
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading
or creating a save in console should still keep everything needed to display
tiles intact.
Left to go:
* monsters with multiple tiles
* player dolls
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r-- | crawl-ref/source/tilepick.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h index 31e8c58a42..2b82248098 100644 --- a/crawl-ref/source/tilepick.h +++ b/crawl-ref/source/tilepick.h @@ -6,9 +6,8 @@ #ifndef TILEPICK_H #define TILEPICK_H -#ifdef USE_TILE - #include "tiledef_defines.h" +#include "mon-info.h" struct bolt; struct cloud_info; @@ -57,4 +56,3 @@ std::string tile_debug_string(tileidx_t fg, tileidx_t bg, char prefix); void tile_init_props(monster* mon); #endif -#endif |