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author | Enne Walker <enne.walker@gmail.com> | 2010-05-30 08:48:51 -0400 |
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committer | Enne Walker <enne.walker@gmail.com> | 2010-05-30 08:50:38 -0400 |
commit | 9517433e93cdf78ff6b337e50df6b09dd4e4fd95 (patch) | |
tree | 10858227f823d857778ee5be8e339886b038a413 /crawl-ref/source/tilepick.h | |
parent | be734ca30eba735e20a8145bb22cdcc4de134ced (diff) | |
download | crawl-ref-9517433e93cdf78ff6b337e50df6b09dd4e4fd95.tar.gz crawl-ref-9517433e93cdf78ff6b337e50df6b09dd4e4fd95.zip |
Split off tilepick files into tileview.
tileview.h/cc now contains all the functions that change what is shown to
the player via env. tilepick now contains only "const" functions to look
up tiles.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r-- | crawl-ref/source/tilepick.h | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h index 90832298c3..ac2a186486 100644 --- a/crawl-ref/source/tilepick.h +++ b/crawl-ref/source/tilepick.h @@ -30,6 +30,7 @@ tileidx_t tileidx_spell(spell_type spell); tileidx_t tileidx_known_brand(const item_def &item); tileidx_t tileidx_corpse_brand(const item_def &item); tileidx_t get_clean_map_idx(tileidx_t tile_idx); +tileidx_t tileidx_cloud(const cloud_struct &cl); // Player equipment lookup @@ -57,36 +58,5 @@ int tilep_str_to_part(char *str); void tilep_scan_parts(char *fbuf, dolls_data &doll, int species, int level); void tilep_print_parts(char *fbuf, const dolls_data &doll); - -// Tile display related -void tile_place_monster(const coord_def &gc, const monsters *mons, - bool foreground = true, bool detected = false); -void tile_place_item(const coord_def &gc, const item_def &item); -void tile_place_item_marker(const coord_def &gc, const item_def &item); -void tile_place_cloud(const coord_def &gc, const cloud_struct &cl); -void tile_place_ray(const coord_def &gc, bool in_range); -void tile_draw_rays(bool reset_count); - -void tile_apply_animations(tileidx_t bg, tile_flavour *flv); -void tile_apply_properties(const coord_def &gc, tileidx_t *fg, - tileidx_t *bg); - -// Tile flavour - -// Set the default type of walls and floors. -void tile_init_default_flavour(); -// Get the default types of walls and floors -void tile_default_flv(level_area_type lev, branch_type br, tile_flavour &flv); -// Clear the per-cell wall and floor flavors. -void tile_clear_flavour(); -// Initialise per-cell types of walls and floors using defaults. -void tile_init_flavour(); -void tile_init_flavour(const coord_def &gc); -void tile_floor_halo(dungeon_feature_type target, tileidx_t tile); - - -// Miscellaneous. -void TileNewLevel(bool first_time); - #endif #endif |