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authorEnne Walker <enne.walker@gmail.com>2010-05-30 08:48:51 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-30 08:50:38 -0400
commit9517433e93cdf78ff6b337e50df6b09dd4e4fd95 (patch)
tree10858227f823d857778ee5be8e339886b038a413 /crawl-ref/source/tilepick.h
parentbe734ca30eba735e20a8145bb22cdcc4de134ced (diff)
downloadcrawl-ref-9517433e93cdf78ff6b337e50df6b09dd4e4fd95.tar.gz
crawl-ref-9517433e93cdf78ff6b337e50df6b09dd4e4fd95.zip
Split off tilepick files into tileview.
tileview.h/cc now contains all the functions that change what is shown to the player via env. tilepick now contains only "const" functions to look up tiles.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h32
1 files changed, 1 insertions, 31 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index 90832298c3..ac2a186486 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -30,6 +30,7 @@ tileidx_t tileidx_spell(spell_type spell);
tileidx_t tileidx_known_brand(const item_def &item);
tileidx_t tileidx_corpse_brand(const item_def &item);
tileidx_t get_clean_map_idx(tileidx_t tile_idx);
+tileidx_t tileidx_cloud(const cloud_struct &cl);
// Player equipment lookup
@@ -57,36 +58,5 @@ int tilep_str_to_part(char *str);
void tilep_scan_parts(char *fbuf, dolls_data &doll, int species, int level);
void tilep_print_parts(char *fbuf, const dolls_data &doll);
-
-// Tile display related
-void tile_place_monster(const coord_def &gc, const monsters *mons,
- bool foreground = true, bool detected = false);
-void tile_place_item(const coord_def &gc, const item_def &item);
-void tile_place_item_marker(const coord_def &gc, const item_def &item);
-void tile_place_cloud(const coord_def &gc, const cloud_struct &cl);
-void tile_place_ray(const coord_def &gc, bool in_range);
-void tile_draw_rays(bool reset_count);
-
-void tile_apply_animations(tileidx_t bg, tile_flavour *flv);
-void tile_apply_properties(const coord_def &gc, tileidx_t *fg,
- tileidx_t *bg);
-
-// Tile flavour
-
-// Set the default type of walls and floors.
-void tile_init_default_flavour();
-// Get the default types of walls and floors
-void tile_default_flv(level_area_type lev, branch_type br, tile_flavour &flv);
-// Clear the per-cell wall and floor flavors.
-void tile_clear_flavour();
-// Initialise per-cell types of walls and floors using defaults.
-void tile_init_flavour();
-void tile_init_flavour(const coord_def &gc);
-void tile_floor_halo(dungeon_feature_type target, tileidx_t tile);
-
-
-// Miscellaneous.
-void TileNewLevel(bool first_time);
-
#endif
#endif