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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:18:35 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:23:06 +0100
commitc26c3b70b77bdba9bac6bfb88ad2efd0c32e8709 (patch)
tree4dc55b6faeca209d41cafd02f5d025ec658c140b /crawl-ref/source/tilepick.h
parent126f1aa7acf6419ce8455f3b343cd06b6e300afa (diff)
downloadcrawl-ref-c26c3b70b77bdba9bac6bfb88ad2efd0c32e8709.tar.gz
crawl-ref-c26c3b70b77bdba9bac6bfb88ad2efd0c32e8709.zip
Hook the skill tiles into the tab region, yay! Toggling works now.
Doesn't handle skill redistribution yet because I haven't had a look at that so far. We might also want to include wiz-mode change of skill levels here.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index 3f15517e5d..8a0cf04f7e 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -35,7 +35,7 @@ tileidx_t tileidx_cloud(const cloud_struct &cl, bool disturbance = false);
tileidx_t tileidx_bolt(const bolt &bolt);
tileidx_t tileidx_zap(int colour);
tileidx_t tileidx_spell(spell_type spell);
-tileidx_t tileidx_skill(skill_type skill);
+tileidx_t tileidx_skill(skill_type skill, bool active);
tileidx_t tileidx_known_brand(const item_def &item);
tileidx_t tileidx_corpse_brand(const item_def &item);