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authorRaphael Langella <raphael.langella@gmail.com>2010-11-17 22:51:26 +0100
committerRaphael Langella <raphael.langella@gmail.com>2010-11-17 22:51:26 +0100
commitcaa5519827a693b714aaff1417e64fc9d533b1d4 (patch)
treeeef4d304418f126a8ac8e99c7ee0504a70030a95 /crawl-ref/source/tilepick.h
parent909544d14e0fd5e2f887cb146e807a0d5d6e3a3e (diff)
downloadcrawl-ref-caa5519827a693b714aaff1417e64fc9d533b1d4.tar.gz
crawl-ref-caa5519827a693b714aaff1417e64fc9d533b1d4.zip
Add cloud with disturbance tiles for invisible monsters in cloud.
This fix Mantis 2573. I didn't do ink, forest fire, holy flames and gloom because even though they are supposed to be opaque clouds, it seemed unnecessary. To make the tiles, I used the unseen monster tile, filed it with 50% gray, blurred it and used it as a layer mask to add transparency to the clouds. I saved the shape as UNUSED/other/cloud_disturbance_shape.png This is my first tiles, so someone more skilled should be able to do better.
Diffstat (limited to 'crawl-ref/source/tilepick.h')
-rw-r--r--crawl-ref/source/tilepick.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilepick.h b/crawl-ref/source/tilepick.h
index a28dc17a81..91bae72b64 100644
--- a/crawl-ref/source/tilepick.h
+++ b/crawl-ref/source/tilepick.h
@@ -31,7 +31,7 @@ tileidx_t tileidx_item(const item_def &item);
tileidx_t tileidx_item_throw(const item_def &item, int dx, int dy);
tileidx_t tileidx_known_base_item(tileidx_t label);
-tileidx_t tileidx_cloud(const cloud_struct &cl);
+tileidx_t tileidx_cloud(const cloud_struct &cl, bool disturbance = false);
tileidx_t tileidx_bolt(const bolt &bolt);
tileidx_t tileidx_zap(int colour);
tileidx_t tileidx_spell(spell_type spell);