summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tilereg-dgn.cc
diff options
context:
space:
mode:
authorChris Campbell <chriscampbell89@gmail.com>2013-12-09 12:41:17 +0000
committerChris Campbell <chriscampbell89@gmail.com>2013-12-10 15:37:22 +0000
commit9ff65a6a82d6c134e5ba0459042672e51d0cf3b5 (patch)
tree28aea7cf8bd59c2c5dafe4d877586c8fc901444f /crawl-ref/source/tilereg-dgn.cc
parent8fe954617de510e6e1666c5bf5f024c737d2ca4c (diff)
downloadcrawl-ref-9ff65a6a82d6c134e5ba0459042672e51d0cf3b5.tar.gz
crawl-ref-9ff65a6a82d6c134e5ba0459042672e51d0cf3b5.zip
Fix spelling of "targeting" (#7837)
See Mantis for discussion.
Diffstat (limited to 'crawl-ref/source/tilereg-dgn.cc')
-rw-r--r--crawl-ref/source/tilereg-dgn.cc20
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/tilereg-dgn.cc b/crawl-ref/source/tilereg-dgn.cc
index 009d988b57..e2f3d3cb7e 100644
--- a/crawl-ref/source/tilereg-dgn.cc
+++ b/crawl-ref/source/tilereg-dgn.cc
@@ -351,11 +351,11 @@ void DungeonRegion::on_resize()
// FIXME: If the player is targeted, the game asks the player to target
// something with the mouse, then targets the player anyway and treats
-// mouse click as if it hadn't come during targetting (moves the player
+// mouse click as if it hadn't come during targeting (moves the player
// to the clicked cell, whatever).
-static void _add_targetting_commands(const coord_def& pos)
+static void _add_targeting_commands(const coord_def& pos)
{
- // Force targetting cursor back onto center to start off on a clean
+ // Force targeting cursor back onto center to start off on a clean
// slate.
macro_buf_add_cmd(CMD_TARGET_FIND_YOU);
@@ -387,7 +387,7 @@ static bool _is_appropriate_spell(spell_type spell, const actor* target)
ASSERT(is_valid_spell(spell));
const unsigned int flags = get_spell_flags(spell);
- const bool targeted = flags & SPFLAG_TARGETTING_MASK;
+ const bool targeted = flags & SPFLAG_TARGETING_MASK;
// We don't handle grid targeted spells yet.
if (flags & SPFLAG_GRID)
@@ -540,13 +540,13 @@ static bool _evoke_item_on_target(actor* target)
macro_buf_add_cmd(CMD_EVOKE);
macro_buf_add(index_to_letter(item->link)); // Inventory letter.
- _add_targetting_commands(target->pos());
+ _add_targeting_commands(target->pos());
return true;
}
static bool _spell_in_range(spell_type spell, actor* target)
{
- if (!(get_spell_flags(spell) & SPFLAG_TARGETTING_MASK))
+ if (!(get_spell_flags(spell) & SPFLAG_TARGETING_MASK))
return true;
int range = calc_spell_range(spell);
@@ -624,8 +624,8 @@ static bool _cast_spell_on_target(actor* target)
macro_buf_add_cmd(CMD_FORCE_CAST_SPELL);
macro_buf_add(letter);
- if (get_spell_flags(spell) & SPFLAG_TARGETTING_MASK)
- _add_targetting_commands(target->pos());
+ if (get_spell_flags(spell) & SPFLAG_TARGETING_MASK)
+ _add_targeting_commands(target->pos());
return true;
}
@@ -668,7 +668,7 @@ static bool _handle_distant_monster(monster* mon, unsigned char mod)
&& !mon->wont_attack()))
{
macro_buf_add_cmd(CMD_FIRE);
- _add_targetting_commands(mon->pos());
+ _add_targeting_commands(mon->pos());
return true;
}
@@ -684,7 +684,7 @@ static bool _handle_distant_monster(monster* mon, unsigned char mod)
if (dist > 2 && weapon && weapon_reach(*weapon) >= dist)
{
macro_buf_add_cmd(CMD_EVOKE_WIELDED);
- _add_targetting_commands(mon->pos());
+ _add_targeting_commands(mon->pos());
return true;
}
}