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author | Adam Borowski <kilobyte@angband.pl> | 2012-03-22 01:29:15 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2012-03-22 01:59:37 +0100 |
commit | f88c6a77a058a02aff74443da3fd9c371877fbf3 (patch) | |
tree | ce7816ba5fada182e723c537820f4542a08049c4 /crawl-ref/source/tilereg-dgn.cc | |
parent | f22ecef8817a579eaba48747c8327f06424393bc (diff) | |
download | crawl-ref-f88c6a77a058a02aff74443da3fd9c371877fbf3.tar.gz crawl-ref-f88c6a77a058a02aff74443da3fd9c371877fbf3.zip |
Use actor->is_player() consistently instead of (actor->atype() == ACT_PLAYER).
Shorter and more readable.
I did not change the similar comparison with ACT_MONSTER yet -- are we ever
going to have other actor types? God acts may work as well with a fake
monster, but multiplayer/arena can possibly want a third such type. On the
other hand, code assumes that non-player implies monster and vice versa,
though, so I'm probably worrying without a point.
Diffstat (limited to 'crawl-ref/source/tilereg-dgn.cc')
-rw-r--r-- | crawl-ref/source/tilereg-dgn.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/tilereg-dgn.cc b/crawl-ref/source/tilereg-dgn.cc index 7d82d7e156..57083a78c7 100644 --- a/crawl-ref/source/tilereg-dgn.cc +++ b/crawl-ref/source/tilereg-dgn.cc @@ -416,7 +416,7 @@ static const bool _is_appropriate_spell(spell_type spell, const bool helpful = flags & SPFLAG_HELPFUL; - if (target->atype() == ACT_PLAYER) + if (target->is_player()) { if (flags & SPFLAG_NOT_SELF) return (false); @@ -459,7 +459,7 @@ static const bool _is_appropriate_evokable(const item_def& item, return (true); spell_type spell = zap_type_to_spell(item.zap()); - if (spell == SPELL_TELEPORT_OTHER && target->atype() == ACT_PLAYER) + if (spell == SPELL_TELEPORT_OTHER && target->is_player()) spell = SPELL_TELEPORT_SELF; return (_is_appropriate_spell(spell, target)); |