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authorEnne Walker <enne.walker@gmail.com>2010-05-26 22:42:34 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-26 23:15:26 -0400
commit1f1ceb1cdc839d57b55e934cd9bffb84a7418e8d (patch)
tree0f29fb30c736733693e1d8552687c91bc51ff270 /crawl-ref/source/tilereg-dgn.h
parent5babdf18d2468fc2f42fb1545af673b636f611e8 (diff)
downloadcrawl-ref-1f1ceb1cdc839d57b55e934cd9bffb84a7418e8d.tar.gz
crawl-ref-1f1ceb1cdc839d57b55e934cd9bffb84a7418e8d.zip
Allow left-clicking on monster list to attack.
This uses the same code as the dungeon, so firing, casting, evoking on monsters can all be done via keyboard modifiers.
Diffstat (limited to 'crawl-ref/source/tilereg-dgn.h')
-rw-r--r--crawl-ref/source/tilereg-dgn.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilereg-dgn.h b/crawl-ref/source/tilereg-dgn.h
index 7d69f95e29..896cd4995b 100644
--- a/crawl-ref/source/tilereg-dgn.h
+++ b/crawl-ref/source/tilereg-dgn.h
@@ -19,6 +19,9 @@ struct TextTag
coord_def gc;
};
+bool tile_dungeon_tip(const coord_def &gc, std::string &tip);
+int tile_click_cell(const coord_def &gc, unsigned char mod);
+
class DungeonRegion : public TileRegion
{
public: