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authorEnne Walker <enne.walker@gmail.com>2010-05-26 21:38:29 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-26 23:15:26 -0400
commit5babdf18d2468fc2f42fb1545af673b636f611e8 (patch)
treebcc63bbb36d6e094f3f0c3686ca469578af671f1 /crawl-ref/source/tilereg-grid.h
parentbeafec8f2f22f33b134197073a56b66f775be862 (diff)
downloadcrawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.tar.gz
crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.zip
Add monster list for tiles.
This is currently implemented as an additional tab. Possibly improvements might be to always display it on screen if there's room or to simply pop to the tab when new monsters appear.
Diffstat (limited to 'crawl-ref/source/tilereg-grid.h')
-rw-r--r--crawl-ref/source/tilereg-grid.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/tilereg-grid.h b/crawl-ref/source/tilereg-grid.h
index fc8a551a6a..3ecfceafa8 100644
--- a/crawl-ref/source/tilereg-grid.h
+++ b/crawl-ref/source/tilereg-grid.h
@@ -7,6 +7,7 @@
#ifndef TILEREG_GRID_H
#define TILEREG_GRID_H
+#include "tiledgnbuf.h"
#include "tilereg.h"
class InventoryTile
@@ -64,10 +65,7 @@ protected:
std::vector<InventoryTile> m_items;
- TileBuffer m_buf_dngn;
- TileBuffer m_buf_spells;
- TileBuffer m_buf_main;
- TileBuffer m_buf_doll;
+ DungeonCellBuffer m_buf;
};
#endif