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author | Enne Walker <enne.walker@gmail.com> | 2010-05-26 21:38:29 -0400 |
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committer | Enne Walker <enne.walker@gmail.com> | 2010-05-26 23:15:26 -0400 |
commit | 5babdf18d2468fc2f42fb1545af673b636f611e8 (patch) | |
tree | bcc63bbb36d6e094f3f0c3686ca469578af671f1 /crawl-ref/source/tilereg-grid.h | |
parent | beafec8f2f22f33b134197073a56b66f775be862 (diff) | |
download | crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.tar.gz crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.zip |
Add monster list for tiles.
This is currently implemented as an additional tab. Possibly
improvements might be to always display it on screen if there's room or
to simply pop to the tab when new monsters appear.
Diffstat (limited to 'crawl-ref/source/tilereg-grid.h')
-rw-r--r-- | crawl-ref/source/tilereg-grid.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/crawl-ref/source/tilereg-grid.h b/crawl-ref/source/tilereg-grid.h index fc8a551a6a..3ecfceafa8 100644 --- a/crawl-ref/source/tilereg-grid.h +++ b/crawl-ref/source/tilereg-grid.h @@ -7,6 +7,7 @@ #ifndef TILEREG_GRID_H #define TILEREG_GRID_H +#include "tiledgnbuf.h" #include "tilereg.h" class InventoryTile @@ -64,10 +65,7 @@ protected: std::vector<InventoryTile> m_items; - TileBuffer m_buf_dngn; - TileBuffer m_buf_spells; - TileBuffer m_buf_main; - TileBuffer m_buf_doll; + DungeonCellBuffer m_buf; }; #endif |