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author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-12-16 23:27:51 +0100 |
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committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-12-16 23:31:41 +0100 |
commit | 476a0770e8dd2137abbaa661244b460f74ed1666 (patch) | |
tree | 4ac3e6f109ad7fced770a71e69a790c301ab988c /crawl-ref/source/tilereg-skl.cc | |
parent | 0347585d53725310aab07d53576ca2f1dab1dd4a (diff) | |
download | crawl-ref-476a0770e8dd2137abbaa661244b460f74ed1666.tar.gz crawl-ref-476a0770e8dd2137abbaa661244b460f74ed1666.zip |
Split icons out from main.png. Fixes #2981.
This should also allow us to draw clouds beneath monsters.
Diffstat (limited to 'crawl-ref/source/tilereg-skl.cc')
-rw-r--r-- | crawl-ref/source/tilereg-skl.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/tilereg-skl.cc b/crawl-ref/source/tilereg-skl.cc index 1865aff3d1..2e7334a7a7 100644 --- a/crawl-ref/source/tilereg-skl.cc +++ b/crawl-ref/source/tilereg-skl.cc @@ -14,7 +14,7 @@ #include "libutil.h" #include "skills2.h" #include "stuff.h" -#include "tiledef-main.h" +#include "tiledef-icons.h" #include "tilepick.h" #include "viewgeom.h" @@ -189,7 +189,7 @@ void SkillRegion::pack_buffers() InventoryTile &item = m_items[i++]; if (item.flag & TILEI_FLAG_INVALID) - m_buf.add_main_tile(TILE_MESH, x, y); + m_buf.add_icons_tile(TILEI_MESH, x, y); if (item.quantity > 0) draw_number(x, y, item.quantity); @@ -198,7 +198,7 @@ void SkillRegion::pack_buffers() m_buf.add_skill_tile(item.tile, x, y); if (item.flag & TILEI_FLAG_CURSOR) - m_buf.add_main_tile(TILE_CURSOR, x, y); + m_buf.add_icons_tile(TILEI_CURSOR, x, y); } } } |