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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:18:35 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:23:06 +0100
commitc26c3b70b77bdba9bac6bfb88ad2efd0c32e8709 (patch)
tree4dc55b6faeca209d41cafd02f5d025ec658c140b /crawl-ref/source/tilereg-skl.h
parent126f1aa7acf6419ce8455f3b343cd06b6e300afa (diff)
downloadcrawl-ref-c26c3b70b77bdba9bac6bfb88ad2efd0c32e8709.tar.gz
crawl-ref-c26c3b70b77bdba9bac6bfb88ad2efd0c32e8709.zip
Hook the skill tiles into the tab region, yay! Toggling works now.
Doesn't handle skill redistribution yet because I haven't had a look at that so far. We might also want to include wiz-mode change of skill levels here.
Diffstat (limited to 'crawl-ref/source/tilereg-skl.h')
-rw-r--r--crawl-ref/source/tilereg-skl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/crawl-ref/source/tilereg-skl.h b/crawl-ref/source/tilereg-skl.h
index a7eef052cb..d1b65feec5 100644
--- a/crawl-ref/source/tilereg-skl.h
+++ b/crawl-ref/source/tilereg-skl.h
@@ -23,8 +23,6 @@ public:
virtual const std::string name() const { return "Skills"; }
protected:
- virtual int get_max_slots();
-
virtual void pack_buffers();
virtual void draw_tag();
virtual void activate();