diff options
author | Enne Walker <enne.walker@gmail.com> | 2010-05-26 21:38:29 -0400 |
---|---|---|
committer | Enne Walker <enne.walker@gmail.com> | 2010-05-26 23:15:26 -0400 |
commit | 5babdf18d2468fc2f42fb1545af673b636f611e8 (patch) | |
tree | bcc63bbb36d6e094f3f0c3686ca469578af671f1 /crawl-ref/source/tilereg-spl.cc | |
parent | beafec8f2f22f33b134197073a56b66f775be862 (diff) | |
download | crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.tar.gz crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.zip |
Add monster list for tiles.
This is currently implemented as an additional tab. Possibly
improvements might be to always display it on screen if there's room or
to simply pop to the tab when new monsters appear.
Diffstat (limited to 'crawl-ref/source/tilereg-spl.cc')
-rw-r--r-- | crawl-ref/source/tilereg-spl.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/tilereg-spl.cc b/crawl-ref/source/tilereg-spl.cc index 7e7d626dee..9013bb330b 100644 --- a/crawl-ref/source/tilereg-spl.cc +++ b/crawl-ref/source/tilereg-spl.cc @@ -176,7 +176,7 @@ void SpellRegion::pack_buffers() if (i++ >= max_spells) break; - m_buf_dngn.add(TILE_ITEM_SLOT, x, y); + m_buf.add_dngn_tile(TILE_ITEM_SLOT, x, y); } } @@ -193,16 +193,16 @@ void SpellRegion::pack_buffers() InventoryTile &item = m_items[i++]; if (item.flag & TILEI_FLAG_INVALID) - m_buf_main.add(TILE_MESH, x, y); + m_buf.add_main_tile(TILE_MESH, x, y); if (item.flag & TILEI_FLAG_CURSOR) - m_buf_main.add(TILE_CURSOR, x, y); + m_buf.add_main_tile(TILE_CURSOR, x, y); if (item.quantity != -1) draw_number(x, y, item.quantity); if (item.tile) - m_buf_spells.add(item.tile, x, y); + m_buf.add_spell_tile(item.tile, x, y); } } } |