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author | Raphael Langella <raphael.langella@gmail.com> | 2011-01-08 00:48:05 +0100 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-01-08 00:48:05 +0100 |
commit | 992a0ca00dcb1cf33bcee7c013a7a5037d9e07b1 (patch) | |
tree | c09a29cbcf21f0ac27b7a58f3b267a2ea6fbfe65 /crawl-ref/source/tilereg-tab.h | |
parent | 7499eb241985446946244349949b532118a7f2dc (diff) | |
download | crawl-ref-992a0ca00dcb1cf33bcee7c013a7a5037d9e07b1.tar.gz crawl-ref-992a0ca00dcb1cf33bcee7c013a7a5037d9e07b1.zip |
Add a tile_layout_priority option.
Fully customizable detached tabs. It is even possible to detach the skill
and memorisation tabs. I haven't put it in the documentation as it is quite
useless and the text is already quite long.
I also put a TAG_MAJOR_VERSION condition in the skill enum so NUM_SKILL
actually does give the number of skills in the next major bumb.
Diffstat (limited to 'crawl-ref/source/tilereg-tab.h')
-rw-r--r-- | crawl-ref/source/tilereg-tab.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/tilereg-tab.h b/crawl-ref/source/tilereg-tab.h index 4d68eb80a0..44aa3e951a 100644 --- a/crawl-ref/source/tilereg-tab.h +++ b/crawl-ref/source/tilereg-tab.h @@ -27,11 +27,13 @@ public: void set_tab_region(int idx, GridRegion *reg, tileidx_t tile_tab); GridRegion *get_tab_region(int idx); + tileidx_t get_tab_tile(int idx); void activate_tab(int idx); int active_tab() const; int num_tabs() const; void enable_tab(int idx); void disable_tab(int idx); + int find_tab(std::string tab_name) const; virtual void update(); virtual void clear(); |