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authorEnne Walker <ennewalker@users.sourceforge.net>2010-02-23 22:34:55 -0500
committerEnne Walker <ennewalker@users.sourceforge.net>2010-02-23 22:34:55 -0500
commit985f4d906106e58a16ca24232ca9b746a02886c1 (patch)
tree21cbf59e7bb91ccaee0bb04775aaca9ef4f64e39 /crawl-ref/source/tilereg.cc
parentb2e0d9c5140b39c61386b97294ffc590dc19da88 (diff)
downloadcrawl-ref-985f4d906106e58a16ca24232ca9b746a02886c1.tar.gz
crawl-ref-985f4d906106e58a16ca24232ca9b746a02886c1.zip
Make tiles use viewwindow for 'X' map display.
This eliminates a duplicate function that had gotten out of sync with the original viewwindow. (In particular, this fixes a bug where using X in the Abyss would show out of sight tiles and the presence of items.)
Diffstat (limited to 'crawl-ref/source/tilereg.cc')
-rw-r--r--crawl-ref/source/tilereg.cc1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tilereg.cc b/crawl-ref/source/tilereg.cc
index d08e808126..d293e33007 100644
--- a/crawl-ref/source/tilereg.cc
+++ b/crawl-ref/source/tilereg.cc
@@ -1202,6 +1202,7 @@ void DungeonRegion::pack_buffers()
pack_cursor(CURSOR_TUTORIAL, TILE_TUTORIAL_CURSOR);
pack_cursor(CURSOR_MOUSE, you.see_cell(m_cursor[CURSOR_MOUSE]) ? TILE_CURSOR
: TILE_CURSOR2);
+ pack_cursor(CURSOR_MAP, TILE_CURSOR);
if (m_cursor[CURSOR_TUTORIAL] != NO_CURSOR
&& on_screen(m_cursor[CURSOR_TUTORIAL]))