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authorRaphael Langella <raphael.langella@gmail.com>2010-12-10 13:12:50 +0100
committerRaphael Langella <raphael.langella@gmail.com>2010-12-10 13:12:50 +0100
commite99ebefd96acb3f4afe8342a500fb0631d825d9a (patch)
tree24f6f91c2f67a20f49fd438135a8cb029296e969 /crawl-ref/source/tilereg.h
parent904c6acb4b52b760a6d33f92b7f0c5545412acfc (diff)
downloadcrawl-ref-e99ebefd96acb3f4afe8342a500fb0631d825d9a.tar.gz
crawl-ref-e99ebefd96acb3f4afe8342a500fb0631d825d9a.zip
Add a no_scaling boolean to set_transform
This fix the tiles offset bug with the new skill menu. I don't really understand why scaling breaks the display while translating is still needed. So, this is more a workaround, than a proper fix. But it works.
Diffstat (limited to 'crawl-ref/source/tilereg.h')
-rw-r--r--crawl-ref/source/tilereg.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilereg.h b/crawl-ref/source/tilereg.h
index 3f26c9e58d..d81bcaf1e0 100644
--- a/crawl-ref/source/tilereg.h
+++ b/crawl-ref/source/tilereg.h
@@ -71,7 +71,7 @@ public:
protected:
void recalculate();
virtual void on_resize() = 0;
- void set_transform();
+ void set_transform(bool no_scaling = false);
};
class FontWrapper;