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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-09 14:12:15 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-09 14:12:15 +0100
commit8f662453f566222479ffcf856d70581c7c131c03 (patch)
tree18f68db1ca78d616e05f3ba677f385ff62a2c76c /crawl-ref/source/tiles.h
parent40a5cf776b1309872551df44650a1dc13317fdcf (diff)
downloadcrawl-ref-8f662453f566222479ffcf856d70581c7c131c03.tar.gz
crawl-ref-8f662453f566222479ffcf856d70581c7c131c03.zip
Tiles: Add icons for poisonous/mutagenic/... chunks or corpses.
I'm not sure how to visualize contaminated chunks, so they haven't got an icon yet (maybe use coagulated blood?) Also, I've opted to only show the icons for rotten chunks if the character is capable of eating them. Otherwise, them being rotten is all that's of interest to the player.
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index ba41232e43..d50482a673 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -123,6 +123,7 @@ void save_doll_file(FILE *dollf);
int item_unid_type(const item_def &item);
int tile_known_weapon_brand(const item_def item);
+int tile_corpse_brand(const item_def item);
int get_clean_map_idx(int tile_idx);