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authorEnne Walker <enne.walker@gmail.com>2010-05-26 21:33:53 -0400
committerEnne Walker <enne.walker@gmail.com>2010-05-26 23:15:26 -0400
commitbeafec8f2f22f33b134197073a56b66f775be862 (patch)
treede3128511956d291b24a48d2e3c39dd1639690ee /crawl-ref/source/tiles.h
parentbc13d7a69337835fa7b6241fd7ea50eb26f271d1 (diff)
downloadcrawl-ref-beafec8f2f22f33b134197073a56b66f775be862.tar.gz
crawl-ref-beafec8f2f22f33b134197073a56b66f775be862.zip
Refactor tile animations and variations.
Rather than have one large function that applies to the entire dungeon, have simpler functions that just apply to a single cell so that it can be used elsewhere.
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index 635d53b7a7..84cf1934d4 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -82,7 +82,9 @@ void tile_place_ray(const coord_def& gc, bool in_range);
void tile_draw_rays(bool resetCount);
void tile_clear_buf();
-void tile_finish_dngn(unsigned int *tileb, int cx, int cy);
+void tile_apply_animations(screen_buffer_t bg, tile_flavour *flv);
+void tile_apply_properties(const coord_def &gc, screen_buffer_t *fg,
+ screen_buffer_t *bg);
// Tile Inventory display
void tile_draw_inv(int flag = -1);