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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-27 19:55:16 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-27 20:05:13 +0100
commitc58a08ba3ecdf45435885f2e7765c171b32ae847 (patch)
treeeddd1f49350e1c66dd895878c5bd44a7caed4dc8 /crawl-ref/source/tiles.h
parent232760e2716232d5d4b7b0e8e68c20cd06d0b7d4 (diff)
downloadcrawl-ref-c58a08ba3ecdf45435885f2e7765c171b32ae847.tar.gz
crawl-ref-c58a08ba3ecdf45435885f2e7765c171b32ae847.zip
Add icons for armour brands.
I'm still not sure myself whether this is actually a good idea. On the one hand we display information that is already available but currently requires more "work" (hovering the mouse over the item) to see, on the other hand you don't change armour remotely as often as you do jewellery or even weapons, so it might be information that is not really necessary. If we do keep them, the icons (mostly copied together from potions, jewellery etc.) need to become smaller. I think that both my own archery tile and Porkchop's reflection one have a good size, not as intrusive as some of the resistances covering a quarter of the armour tile but there if you look for it. Also, silence and archmagi only have placeholder tiles at the moment.
Diffstat (limited to 'crawl-ref/source/tiles.h')
-rw-r--r--crawl-ref/source/tiles.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tiles.h b/crawl-ref/source/tiles.h
index ec2af4f68e..2fece73696 100644
--- a/crawl-ref/source/tiles.h
+++ b/crawl-ref/source/tiles.h
@@ -122,7 +122,7 @@ void init_player_doll();
void save_doll_file(FILE *dollf);
int item_unid_type(const item_def &item);
-int tile_known_weapon_brand(const item_def item);
+int tile_known_brand(const item_def item);
int tile_corpse_brand(const item_def item);
int get_clean_map_idx(int tile_idx);