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authorFlorian Diebold <flodiebold@gmail.com>2012-09-03 15:35:17 +0200
committerFlorian Diebold <flodiebold@gmail.com>2012-09-03 15:35:17 +0200
commit0343327e19ba016c084bc675766dcea2f9b5c6b7 (patch)
treeccf60196fff7818162b8981cdb8cbeeb1a5f3247 /crawl-ref/source/tilesdl.cc
parentc91d766394281db1e6802235b349f2df6c438e6b (diff)
downloadcrawl-ref-0343327e19ba016c084bc675766dcea2f9b5c6b7.tar.gz
crawl-ref-0343327e19ba016c084bc675766dcea2f9b5c6b7.zip
An option for local tiles to scale the dungeon area tiles up (or even down).
The name is tile_cell_pixels; it gives the tile width in pixels (i.e. default value 32). Currently, Crawl uses nearest neighbour filtering to scale tiles up; that could be easily changed to linear, though (not sure which people would prefer). Unlike the Webtiles option, this doesn't change the size of tiles in menus or tabs; should it?
Diffstat (limited to 'crawl-ref/source/tilesdl.cc')
-rw-r--r--crawl-ref/source/tilesdl.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/tilesdl.cc b/crawl-ref/source/tilesdl.cc
index 6851a72062..a77903e005 100644
--- a/crawl-ref/source/tilesdl.cc
+++ b/crawl-ref/source/tilesdl.cc
@@ -759,8 +759,8 @@ static const int stat_width = 42;
void TilesFramework::do_layout()
{
// View size in pixels is (m_viewsc * crawl_view.viewsz)
- m_viewsc.x = 32;
- m_viewsc.y = 32;
+ m_viewsc.x = Options.tile_cell_pixels;
+ m_viewsc.y = Options.tile_cell_pixels;
crawl_view.viewsz.x = Options.view_max_width;
crawl_view.viewsz.y = Options.view_max_height;