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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-27 21:44:15 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-11-28 01:23:00 +0100
commit08e121d30c575884924d89b552740181d3647060 (patch)
treed4d6d5e73e9d932a0a9a271cceb620a41a01cd4b /crawl-ref/source/tilesdl.h
parent7e61870276efca7142839d5f15ea54133ea65ab0 (diff)
downloadcrawl-ref-08e121d30c575884924d89b552740181d3647060.tar.gz
crawl-ref-08e121d30c575884924d89b552740181d3647060.zip
Add the ground structure for a skill management tab in Tiles.
We've got the tiles already, after all.
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r--crawl-ref/source/tilesdl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h
index 21f6d6d2a8..4923a36ff1 100644
--- a/crawl-ref/source/tilesdl.h
+++ b/crawl-ref/source/tilesdl.h
@@ -23,6 +23,7 @@ class SpellRegion;
class MemoriseRegion;
class ActorRegion;
class MonsterRegion;
+class SkillRegion;
class ActorRegion;
class TabbedRegion;
class MapRegion;
@@ -156,6 +157,7 @@ protected:
TAB_SPELL,
TAB_MEMORISE,
TAB_MONSTER,
+ TAB_SKILL,
TAB_MAX,
};
@@ -186,6 +188,7 @@ protected:
SpellRegion *m_region_spl;
MemoriseRegion *m_region_mem;
MonsterRegion *m_region_mon;
+ SkillRegion *m_region_skl;
// Full-screen CRT layer
CRTRegion *m_region_crt;