diff options
author | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-02-04 15:54:34 +0100 |
---|---|---|
committer | Johanna Ploog <j-p-e-g@users.sourceforge.net> | 2010-02-04 15:59:19 +0100 |
commit | 396be56cb828e6e40ebf2551099fde3d9e7c2a1e (patch) | |
tree | dc6122d63890e5f1a06ce176460b3981dae4d7a5 /crawl-ref/source/tilesdl.h | |
parent | b7e8e24de5c5946e864722ea78536682488a624b (diff) | |
download | crawl-ref-396be56cb828e6e40ebf2551099fde3d9e7c2a1e.tar.gz crawl-ref-396be56cb828e6e40ebf2551099fde3d9e7c2a1e.zip |
Apply felirx' patch, adding indication of loading state at game start.
Only happens for Tiles games when tile_title_screen == true. If said
option is set to false, or I'd guess in ASCII games, the screen stays
entirely black until the game has finished loading the database and
level maps.
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r-- | crawl-ref/source/tilesdl.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h index 5d0a332ff6..41c3a0981d 100644 --- a/crawl-ref/source/tilesdl.h +++ b/crawl-ref/source/tilesdl.h @@ -98,6 +98,9 @@ public: void clear_overlays(); void draw_title(); + void update_title_msg(std::string load_msg); + void hide_title(); + void draw_doll_edit(); MenuRegion *get_menu() { return m_region_menu; } |