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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-04 15:54:34 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-02-04 15:59:19 +0100
commit396be56cb828e6e40ebf2551099fde3d9e7c2a1e (patch)
treedc6122d63890e5f1a06ce176460b3981dae4d7a5 /crawl-ref/source/tilesdl.h
parentb7e8e24de5c5946e864722ea78536682488a624b (diff)
downloadcrawl-ref-396be56cb828e6e40ebf2551099fde3d9e7c2a1e.tar.gz
crawl-ref-396be56cb828e6e40ebf2551099fde3d9e7c2a1e.zip
Apply felirx' patch, adding indication of loading state at game start.
Only happens for Tiles games when tile_title_screen == true. If said option is set to false, or I'd guess in ASCII games, the screen stays entirely black until the game has finished loading the database and level maps.
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r--crawl-ref/source/tilesdl.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h
index 5d0a332ff6..41c3a0981d 100644
--- a/crawl-ref/source/tilesdl.h
+++ b/crawl-ref/source/tilesdl.h
@@ -98,6 +98,9 @@ public:
void clear_overlays();
void draw_title();
+ void update_title_msg(std::string load_msg);
+ void hide_title();
+
void draw_doll_edit();
MenuRegion *get_menu() { return m_region_menu; }