diff options
author | Enne Walker <enne.walker@gmail.com> | 2010-05-26 21:38:29 -0400 |
---|---|---|
committer | Enne Walker <enne.walker@gmail.com> | 2010-05-26 23:15:26 -0400 |
commit | 5babdf18d2468fc2f42fb1545af673b636f611e8 (patch) | |
tree | bcc63bbb36d6e094f3f0c3686ca469578af671f1 /crawl-ref/source/tilesdl.h | |
parent | beafec8f2f22f33b134197073a56b66f775be862 (diff) | |
download | crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.tar.gz crawl-ref-5babdf18d2468fc2f42fb1545af673b636f611e8.zip |
Add monster list for tiles.
This is currently implemented as an additional tab. Possibly
improvements might be to always display it on screen if there's room or
to simply pop to the tab when new monsters appear.
Diffstat (limited to 'crawl-ref/source/tilesdl.h')
-rw-r--r-- | crawl-ref/source/tilesdl.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/tilesdl.h b/crawl-ref/source/tilesdl.h index e32fc0f95a..b4fd782e97 100644 --- a/crawl-ref/source/tilesdl.h +++ b/crawl-ref/source/tilesdl.h @@ -24,7 +24,6 @@ class MemoriseRegion; class ActorRegion; class MonsterRegion; class ActorRegion; -class MonsterRegion; class TabbedRegion; class MapRegion; class ControlRegion; @@ -154,6 +153,7 @@ protected: TAB_ITEM, TAB_SPELL, TAB_MEMORISE, + TAB_MONSTER, TAB_MAX }; @@ -183,6 +183,7 @@ protected: InventoryRegion *m_region_inv; SpellRegion *m_region_spl; MemoriseRegion *m_region_mem; + MonsterRegion *m_region_mon; // Full-screen CRT layer CRTRegion *m_region_crt; |