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author | Steve Melenchuk <smelenchuk@gmail.com> | 2013-06-07 19:42:47 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2013-06-07 19:42:47 -0600 |
commit | 2a290978879e6dec276e3d6579ed708efbfbca60 (patch) | |
tree | 07774a58cba37da325ed685887a49d340f9caa9d /crawl-ref/source/tileview.cc | |
parent | d04d0403fe63d4bcfbde9d312ed2e4aab7639566 (diff) | |
download | crawl-ref-2a290978879e6dec276e3d6579ed708efbfbca60.tar.gz crawl-ref-2a290978879e6dec276e3d6579ed708efbfbca60.zip |
Use FLOOR_GRASS by default in Forest.
It's nowhere near as eye-burning as FLOOR_WOODGROUND, and should hold
the fort until we get better tiles.
Diffstat (limited to 'crawl-ref/source/tileview.cc')
-rw-r--r-- | crawl-ref/source/tileview.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tileview.cc b/crawl-ref/source/tileview.cc index 375882b4f2..4e792fd080 100644 --- a/crawl-ref/source/tileview.cc +++ b/crawl-ref/source/tileview.cc @@ -187,7 +187,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv) case BRANCH_FOREST: flv.wall = TILE_WALL_LAIR; - flv.floor = TILE_FLOOR_WOODGROUND; + flv.floor = TILE_FLOOR_GRASS; return; case BRANCH_ABYSS: |