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author | Adam Borowski <kilobyte@angband.pl> | 2013-11-03 13:01:25 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2013-11-03 13:01:25 +0100 |
commit | 7047b33b2768a838b2cea28f8738936c08f1d406 (patch) | |
tree | 27a0d4712509390031464a0d05d8eacdd53d2096 /crawl-ref/source/tileview.cc | |
parent | e06bfaaf8641758a91ec5978d28a55b4697be788 (diff) | |
download | crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.tar.gz crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.zip |
Shorten branch enums.
Seriously, even preparing this commit gave me a pain in the triangle between
the thumb and index finger's bases and the wrist.
Diffstat (limited to 'crawl-ref/source/tileview.cc')
-rw-r--r-- | crawl-ref/source/tileview.cc | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/tileview.cc b/crawl-ref/source/tileview.cc index ed93b1b839..2d8df25eda 100644 --- a/crawl-ref/source/tileview.cc +++ b/crawl-ref/source/tileview.cc @@ -81,7 +81,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv) switch (br) { - case BRANCH_MAIN_DUNGEON: + case BRANCH_DUNGEON: flv.wall = TILE_WALL_NORMAL; flv.floor = (you.depth <= 14) ? TILE_FLOOR_NORMAL : TILE_FLOOR_GREY_DIRT_B; return; @@ -91,20 +91,20 @@ void tile_default_flv(branch_type br, tile_flavour &flv) flv.floor = TILE_FLOOR_VAULT; return; - case BRANCH_ECUMENICAL_TEMPLE: + case BRANCH_TEMPLE: flv.wall = TILE_WALL_VINES; flv.floor = TILE_FLOOR_VINES; return; #if TAG_MAJOR_VERSION == 34 - case BRANCH_DWARVEN_HALL: + case BRANCH_DWARF: flv.wall = TILE_WALL_HALL; flv.floor = TILE_FLOOR_LIMESTONE; return; #endif - case BRANCH_ELVEN_HALLS: - case BRANCH_HALL_OF_BLADES: + case BRANCH_ELF: + case BRANCH_BLADE: flv.wall = TILE_WALL_HALL; flv.floor = TILE_FLOOR_HALL; return; @@ -124,7 +124,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv) flv.floor = TILE_FLOOR_TOMB; return; - case BRANCH_VESTIBULE_OF_HELL: + case BRANCH_VESTIBULE: flv.wall = TILE_WALL_HELL; flv.floor = TILE_FLOOR_CAGE; return; @@ -144,7 +144,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv) flv.floor = TILE_FLOOR_FROZEN; return; - case BRANCH_ORCISH_MINES: + case BRANCH_ORC: flv.wall = TILE_WALL_ORC; flv.floor = TILE_FLOOR_ORC; return; @@ -154,12 +154,12 @@ void tile_default_flv(branch_type br, tile_flavour &flv) flv.floor = TILE_FLOOR_LAIR; return; - case BRANCH_SLIME_PITS: + case BRANCH_SLIME: flv.wall = TILE_WALL_SLIME; flv.floor = TILE_FLOOR_SLIME; return; - case BRANCH_SNAKE_PIT: + case BRANCH_SNAKE: flv.wall = TILE_WALL_SNAKE; flv.floor = random_choose(TILE_FLOOR_SNAKE_A, TILE_FLOOR_SNAKE_C, @@ -177,12 +177,12 @@ void tile_default_flv(branch_type br, tile_flavour &flv) flv.floor = TILE_FLOOR_SAND; return; - case BRANCH_SPIDER_NEST: + case BRANCH_SPIDER: flv.wall = TILE_WALL_SPIDER; flv.floor = TILE_FLOOR_SPIDER; return; - case BRANCH_HALL_OF_ZOT: + case BRANCH_ZOT: flv.wall = TILE_WALL_ZOT_YELLOW; flv.floor = TILE_FLOOR_TOMB; return; @@ -426,7 +426,7 @@ void tile_init_flavour(const coord_def &gc) if (!env.tile_flv(gc).wall) { - if (player_in_branch(BRANCH_MAIN_DUNGEON) && env.tile_default.wall == TILE_WALL_NORMAL) + if (player_in_branch(BRANCH_DUNGEON) && env.tile_default.wall == TILE_WALL_NORMAL) { vector<tileidx_t> tile_candidates; _get_dungeon_wall_tiles_by_depth(you.depth, tile_candidates); @@ -1223,7 +1223,7 @@ void apply_variations(const tile_flavour &flv, tileidx_t *bg, if (orig == TILE_DNGN_STONE_WALL) orig = TILE_DNGN_STONE_WALL_BROWN; } - else if (player_in_branch(BRANCH_SLIME_PITS)) + else if (player_in_branch(BRANCH_SLIME)) { if (orig == TILE_DNGN_STONE_WALL) orig = TILE_STONE_WALL_SLIME; |