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authorAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-11-03 13:01:25 +0100
commit7047b33b2768a838b2cea28f8738936c08f1d406 (patch)
tree27a0d4712509390031464a0d05d8eacdd53d2096 /crawl-ref/source/tileview.cc
parente06bfaaf8641758a91ec5978d28a55b4697be788 (diff)
downloadcrawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.tar.gz
crawl-ref-7047b33b2768a838b2cea28f8738936c08f1d406.zip
Shorten branch enums.
Seriously, even preparing this commit gave me a pain in the triangle between the thumb and index finger's bases and the wrist.
Diffstat (limited to 'crawl-ref/source/tileview.cc')
-rw-r--r--crawl-ref/source/tileview.cc26
1 files changed, 13 insertions, 13 deletions
diff --git a/crawl-ref/source/tileview.cc b/crawl-ref/source/tileview.cc
index ed93b1b839..2d8df25eda 100644
--- a/crawl-ref/source/tileview.cc
+++ b/crawl-ref/source/tileview.cc
@@ -81,7 +81,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
switch (br)
{
- case BRANCH_MAIN_DUNGEON:
+ case BRANCH_DUNGEON:
flv.wall = TILE_WALL_NORMAL;
flv.floor = (you.depth <= 14) ? TILE_FLOOR_NORMAL : TILE_FLOOR_GREY_DIRT_B;
return;
@@ -91,20 +91,20 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
flv.floor = TILE_FLOOR_VAULT;
return;
- case BRANCH_ECUMENICAL_TEMPLE:
+ case BRANCH_TEMPLE:
flv.wall = TILE_WALL_VINES;
flv.floor = TILE_FLOOR_VINES;
return;
#if TAG_MAJOR_VERSION == 34
- case BRANCH_DWARVEN_HALL:
+ case BRANCH_DWARF:
flv.wall = TILE_WALL_HALL;
flv.floor = TILE_FLOOR_LIMESTONE;
return;
#endif
- case BRANCH_ELVEN_HALLS:
- case BRANCH_HALL_OF_BLADES:
+ case BRANCH_ELF:
+ case BRANCH_BLADE:
flv.wall = TILE_WALL_HALL;
flv.floor = TILE_FLOOR_HALL;
return;
@@ -124,7 +124,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
flv.floor = TILE_FLOOR_TOMB;
return;
- case BRANCH_VESTIBULE_OF_HELL:
+ case BRANCH_VESTIBULE:
flv.wall = TILE_WALL_HELL;
flv.floor = TILE_FLOOR_CAGE;
return;
@@ -144,7 +144,7 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
flv.floor = TILE_FLOOR_FROZEN;
return;
- case BRANCH_ORCISH_MINES:
+ case BRANCH_ORC:
flv.wall = TILE_WALL_ORC;
flv.floor = TILE_FLOOR_ORC;
return;
@@ -154,12 +154,12 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
flv.floor = TILE_FLOOR_LAIR;
return;
- case BRANCH_SLIME_PITS:
+ case BRANCH_SLIME:
flv.wall = TILE_WALL_SLIME;
flv.floor = TILE_FLOOR_SLIME;
return;
- case BRANCH_SNAKE_PIT:
+ case BRANCH_SNAKE:
flv.wall = TILE_WALL_SNAKE;
flv.floor = random_choose(TILE_FLOOR_SNAKE_A,
TILE_FLOOR_SNAKE_C,
@@ -177,12 +177,12 @@ void tile_default_flv(branch_type br, tile_flavour &flv)
flv.floor = TILE_FLOOR_SAND;
return;
- case BRANCH_SPIDER_NEST:
+ case BRANCH_SPIDER:
flv.wall = TILE_WALL_SPIDER;
flv.floor = TILE_FLOOR_SPIDER;
return;
- case BRANCH_HALL_OF_ZOT:
+ case BRANCH_ZOT:
flv.wall = TILE_WALL_ZOT_YELLOW;
flv.floor = TILE_FLOOR_TOMB;
return;
@@ -426,7 +426,7 @@ void tile_init_flavour(const coord_def &gc)
if (!env.tile_flv(gc).wall)
{
- if (player_in_branch(BRANCH_MAIN_DUNGEON) && env.tile_default.wall == TILE_WALL_NORMAL)
+ if (player_in_branch(BRANCH_DUNGEON) && env.tile_default.wall == TILE_WALL_NORMAL)
{
vector<tileidx_t> tile_candidates;
_get_dungeon_wall_tiles_by_depth(you.depth, tile_candidates);
@@ -1223,7 +1223,7 @@ void apply_variations(const tile_flavour &flv, tileidx_t *bg,
if (orig == TILE_DNGN_STONE_WALL)
orig = TILE_DNGN_STONE_WALL_BROWN;
}
- else if (player_in_branch(BRANCH_SLIME_PITS))
+ else if (player_in_branch(BRANCH_SLIME))
{
if (orig == TILE_DNGN_STONE_WALL)
orig = TILE_STONE_WALL_SLIME;