summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/tileview.h
diff options
context:
space:
mode:
authorRaphael Langella <raphael.langella@gmail.com>2011-08-10 22:14:10 +0200
committerRaphael Langella <raphael.langella@gmail.com>2011-08-11 00:04:17 +0200
commit265c8432c8ebfb8351cfed79736416e1ea69dd05 (patch)
tree66e25eadf0360838c78cb260c37a27c528054dd8 /crawl-ref/source/tileview.h
parent700bdc0f3c03629005920c07c53f36fb9aa86af9 (diff)
downloadcrawl-ref-265c8432c8ebfb8351cfed79736416e1ea69dd05.tar.gz
crawl-ref-265c8432c8ebfb8351cfed79736416e1ea69dd05.zip
Display unseen monster tile for invisible monster disturbances (jpeg).
Mantis #4361. When switching between console and tiles, sometimes the monster isn't displayed at the same place. Might be a timing issue like jpeg said on Mantis. Still much better than nothing.
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r--crawl-ref/source/tileview.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h
index 8351a4e088..fd52db0870 100644
--- a/crawl-ref/source/tileview.h
+++ b/crawl-ref/source/tileview.h
@@ -50,6 +50,7 @@ void tile_floor_halo(dungeon_feature_type target, tileidx_t tile);
void tile_draw_floor();
void tile_place_item(const coord_def &gc, const item_def &item);
void tile_place_item_marker(const coord_def &gc, const item_def &item);
+void tile_place_invisible_monster(const coord_def &gc);
void tile_place_monster(const coord_def &gc, const monster* mons);
void tile_clear_monster(const coord_def &gc);
void tile_reset_feat(const coord_def &gc);