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author | Raphael Langella <raphael.langella@gmail.com> | 2011-08-10 22:14:10 +0200 |
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committer | Raphael Langella <raphael.langella@gmail.com> | 2011-08-11 00:04:17 +0200 |
commit | 265c8432c8ebfb8351cfed79736416e1ea69dd05 (patch) | |
tree | 66e25eadf0360838c78cb260c37a27c528054dd8 /crawl-ref/source/tileview.h | |
parent | 700bdc0f3c03629005920c07c53f36fb9aa86af9 (diff) | |
download | crawl-ref-265c8432c8ebfb8351cfed79736416e1ea69dd05.tar.gz crawl-ref-265c8432c8ebfb8351cfed79736416e1ea69dd05.zip |
Display unseen monster tile for invisible monster disturbances (jpeg).
Mantis #4361. When switching between console and tiles, sometimes the
monster isn't displayed at the same place. Might be a timing issue like
jpeg said on Mantis. Still much better than nothing.
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r-- | crawl-ref/source/tileview.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h index 8351a4e088..fd52db0870 100644 --- a/crawl-ref/source/tileview.h +++ b/crawl-ref/source/tileview.h @@ -50,6 +50,7 @@ void tile_floor_halo(dungeon_feature_type target, tileidx_t tile); void tile_draw_floor(); void tile_place_item(const coord_def &gc, const item_def &item); void tile_place_item_marker(const coord_def &gc, const item_def &item); +void tile_place_invisible_monster(const coord_def &gc); void tile_place_monster(const coord_def &gc, const monster* mons); void tile_clear_monster(const coord_def &gc); void tile_reset_feat(const coord_def &gc); |