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authorFlorian Diebold <flodiebold@gmail.com>2012-01-11 15:52:25 +0100
committerFlorian Diebold <flodiebold@gmail.com>2012-01-11 15:52:25 +0100
commit44fcce8fb6a3cbd54bf4a98e722b83a2a0f3f8b8 (patch)
tree6a22f52f213013af46bb9bdc10f2b878bbe9035f /crawl-ref/source/tileview.h
parent7fc31a89f9166ac6926f98a2c45c3f142969d5e9 (diff)
downloadcrawl-ref-44fcce8fb6a3cbd54bf4a98e722b83a2a0f3f8b8.tar.gz
crawl-ref-44fcce8fb6a3cbd54bf4a98e722b83a2a0f3f8b8.zip
Fix #5201 (the ?-mark for multiple items in tiles had gone missing).
This was another victim of the tile picking refactoring. The problem was that tile_place_item tested if there were more items by checking item.link, which doesn't work for an item from a map_cell. While I was at it, I also removed a few outdated comments and made the tile_place_* functions static.
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r--crawl-ref/source/tileview.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h
index e2322c2907..f1c9a2356f 100644
--- a/crawl-ref/source/tileview.h
+++ b/crawl-ref/source/tileview.h
@@ -45,17 +45,12 @@ void tile_floor_halo(dungeon_feature_type target, tileidx_t tile);
// Tile view related
-void tile_draw_map_cell(const coord_def &gc, bool foreground_only = false);
void tile_draw_floor();
-void tile_place_item(const coord_def &gc, const item_def &item);
-void tile_place_item_marker(const coord_def &gc, const item_def &item);
-void tile_place_invisible_monster(const coord_def &gc);
-void tile_place_monster(const coord_def &gc, const monster_info& mons);
void tile_clear_monster(const coord_def &gc);
void tile_reset_feat(const coord_def &gc);
-void tile_place_cloud(const coord_def &gc, const cloud_info &cl);
void tile_place_ray(const coord_def &gc, aff_type in_range);
void tile_draw_rays(bool reset_count);
+void tile_draw_map_cell(const coord_def &gc, bool foreground_only = false);
void tile_wizmap_terrain(const coord_def &gc);
void tile_apply_animations(tileidx_t bg, tile_flavour *flv);