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author | Adam Borowski <kilobyte@angband.pl> | 2011-12-15 15:34:40 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2011-12-16 11:16:32 +0100 |
commit | 80e07c57635955534d0e5c92a343d81b6ba90d86 (patch) | |
tree | d2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/tileview.h | |
parent | af4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff) | |
download | crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip |
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading
or creating a save in console should still keep everything needed to display
tiles intact.
Left to go:
* monsters with multiple tiles
* player dolls
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r-- | crawl-ref/source/tileview.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h index 5ba7eb5912..669ea9e4bc 100644 --- a/crawl-ref/source/tileview.h +++ b/crawl-ref/source/tileview.h @@ -7,8 +7,6 @@ #ifndef TILEVIEW_H #define TILEVIEW_H -#ifdef USE_TILE - #include "target.h" #include "tiledef_defines.h" @@ -67,4 +65,3 @@ void tile_clear_map(const coord_def &gc); void tile_forget_map(const coord_def &gc); #endif -#endif |