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authorAdam Borowski <kilobyte@angband.pl>2011-12-15 15:34:40 +0100
committerAdam Borowski <kilobyte@angband.pl>2011-12-16 11:16:32 +0100
commit80e07c57635955534d0e5c92a343d81b6ba90d86 (patch)
treed2b1923253744ae62ae7a57e6a8c5a444d79fcbb /crawl-ref/source/tileview.h
parentaf4a5b1402c2a2bfaa55b26d24ba98ce45af007b (diff)
downloadcrawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.tar.gz
crawl-ref-80e07c57635955534d0e5c92a343d81b6ba90d86.zip
Fix most of data loss of tile information in console games.
All platforms we support in 0.10 allow freely going tiles<->console, loading or creating a save in console should still keep everything needed to display tiles intact. Left to go: * monsters with multiple tiles * player dolls
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r--crawl-ref/source/tileview.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h
index 5ba7eb5912..669ea9e4bc 100644
--- a/crawl-ref/source/tileview.h
+++ b/crawl-ref/source/tileview.h
@@ -7,8 +7,6 @@
#ifndef TILEVIEW_H
#define TILEVIEW_H
-#ifdef USE_TILE
-
#include "target.h"
#include "tiledef_defines.h"
@@ -67,4 +65,3 @@ void tile_clear_map(const coord_def &gc);
void tile_forget_map(const coord_def &gc);
#endif
-#endif