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authorAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
committerAdam Borowski <kilobyte@angband.pl>2013-12-21 00:12:45 +0100
commitcab063e5e304ab59f2f5604f0c0a83be371e7a3e (patch)
treea77303942b9945a9b687daba84c5e43430a4bed6 /crawl-ref/source/tileview.h
parentd2bcb779ddd4339aa77e30d1f6d80a7a98cc6b81 (diff)
downloadcrawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.tar.gz
crawl-ref-cab063e5e304ab59f2f5604f0c0a83be371e7a3e.zip
Drop double newlines where they seem to serve no purpose.
Sometimes, they're there to emphasize a break between two sections of code, which is good. In a majority of cases, though, they're just inconsistent.
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r--crawl-ref/source/tileview.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h
index 06be06a491..f18e4fa946 100644
--- a/crawl-ref/source/tileview.h
+++ b/crawl-ref/source/tileview.h
@@ -42,7 +42,6 @@ void tile_init_flavour(const coord_def &gc);
// that match target.
void tile_floor_halo(dungeon_feature_type target, tileidx_t tile);
-
// Tile view related
void tile_draw_floor();
void tile_reset_fg(const coord_def &gc);