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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-03-31 17:00:22 +0200
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2011-03-31 17:34:07 +0200
commitea40b665eab1b78d2c9f6c90b6d3326ca5c9e9e4 (patch)
tree6ebb2a434e0e5d356916e9385a12d74ff4593f8d /crawl-ref/source/tileview.h
parentc301f90d16d19751b92086fd501f9b4cf070af8f (diff)
downloadcrawl-ref-ea40b665eab1b78d2c9f6c90b6d3326ca5c9e9e4.tar.gz
crawl-ref-ea40b665eab1b78d2c9f6c90b6d3326ca5c9e9e4.zip
Partially fix #3358: re-init tile flavour on Abyss shifts.
Diffstat (limited to 'crawl-ref/source/tileview.h')
-rw-r--r--crawl-ref/source/tileview.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/tileview.h b/crawl-ref/source/tileview.h
index 06e2eb83ea..18f96a28cc 100644
--- a/crawl-ref/source/tileview.h
+++ b/crawl-ref/source/tileview.h
@@ -35,6 +35,7 @@ void tile_init_default_flavour();
// Get the default types of walls and floors
void tile_default_flv(level_area_type lev, branch_type br, tile_flavour &flv);
// Clear the per-cell wall and floor flavours.
+void tile_clear_flavour(const coord_def &p);
void tile_clear_flavour();
// Initialise types of walls and floors of the entire level using defaults.
void tile_init_flavour();