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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-12 06:55:11 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-12 06:55:11 +0000
commit7142a710d849f6b0ad566c691278d524578b3a6a (patch)
treecbd29c164eceaccc412d254b5b95dd96d2ab9e78 /crawl-ref/source/transfor.cc
parent3369ae23fda553c05f6fc48c177f517503cb51ea (diff)
downloadcrawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.tar.gz
crawl-ref-7142a710d849f6b0ad566c691278d524578b3a6a.zip
Improve performance by only checking whether there are lava or deep
water grids nearby if the player recently moved (or restarted a game) and if a non-adjacent monster tries to reach the player. Remove now unneeded lua code (was used for the old pickup.lua) and make monsters switch away from ranged weapons when engaging you in melee. If a monster will still insist on hitting you with a sling it's a sure sign said sling is cursed (doesn't autoID, though). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5755 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/transfor.cc')
-rw-r--r--crawl-ref/source/transfor.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/transfor.cc b/crawl-ref/source/transfor.cc
index d2f7bd9051..de89e0c9f7 100644
--- a/crawl-ref/source/transfor.cc
+++ b/crawl-ref/source/transfor.cc
@@ -661,7 +661,7 @@ void untransform(void)
modify_stat(STAT_STRENGTH, -10, true,
"losing the dragon transformation" );
- // re-check terrain now that be may no longer be flying.
+ // Re-check terrain now that be may no longer be flying.
move_player_to_grid( you.x_pos, you.y_pos, false, true, true );
hp_downscale = 16;